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211 lines
11 KiB
211 lines
11 KiB
6 years ago
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---
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layout: page
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title: "v1 Migration Guide"
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6 years ago
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description: "Breaking Changes & new concepts"
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order: 1
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disqus: 1
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---
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7 years ago
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6 years ago
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CameraView v2 introduces various breaking changes that will allow for more flexibility in the future,
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removes useless features and makes method names consistent. Upgrading will require addressing these
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in your app, plus understanding new concepts.
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Until the final v2 release, these things might change, but likely they will not.
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### AndroidX
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The lib was moved to AndroidX classes. Hopefully this should not have any impact on you.
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### Open, not start
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The `start()` method has been renamed to `open()`, and the `stop()` method to `close()`. This was
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done for consistency with the `onCameraOpened` callback.
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### Jpeg Quality
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Both `cameraJpegQuality` and `setJpegQuality()` have been removed. They were working only with specific
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setups and made no real sense. We will use the default quality provided by the camera engine.
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### Crop Output
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Both `cameraCropOutput` and `setCropOutput()` have been removed. This was an expensive operation that
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worked with pictures only. In v2, if you want your output to be cropped to match the view bounds, you
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will use the `*snapshot()` APIs (see below).
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### Video Quality
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This was an opaque option packaging various parameters. It has been removed.
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You are expected to control the video quality by choosing the video size and setting video parameters
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with new APIs (see below).
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### CameraUtils
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- The `BitmapCallback` has been moved into a separate class.
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- The `BitmapCallback` result is now `@Nullable`! This will happen if we encounter an `OutOfMemoryError` during decoding.
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You should consider passing a maxWidth and maxHeight instead of loading the full image.
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### CameraOptions
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- Methods returning a `Set` now return a `Collection` instead.
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- `isVideoSnapshotSupported()` was removed, as we do not rely on internal video snapshot feature anymore. See below.
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- In addition to `getSupportedPictureSizes` and `getSupportedPictureAspectRatio`, we now have equivalent methods for video. See below.
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6 years ago
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### Session type
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The `SessionType` has been renamed to `Mode` which has a clearer meaning.
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- `setSessionType()` is now `setMode()`
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- `cameraSessionType` is now `cameraMode`
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### Sizing
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- `getPreviewSize()` was removed.
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- `getPictureSize()`: now returns the real output picture size. This means that it accounts for rotation.
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It will also return `null` while in `VIDEO` mode: use getVideoSize in that case.
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- `getVideoSize()`: added. Returns the real output video size. This means that it accounts for rotation.
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It will return `null` while in `PICTURE` mode.
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- `getSnapshotSize()`: This is the size of pictures taken with `takePictureSnapshot()` and videos taken
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with `takeVideoSnapshot()`. It accounts for rotation and cropping. Read about snapshots below.
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As you might have guessed, video size is now configurable, with the addition of `setVideoSize(SizeSelector)` method.
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It works exactly like the picture one, so please refer to the size selector documentation. Defaults to `SizeSelectors.biggest()`.
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The engine will use the video size selector when mode is `VIDEO`, and the picture size selector when mode is `PICTURE`.
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### Picture and videos
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##### Take, not capture
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- `capturePicture()` is now `takePicture()`
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- `captureSnapshot()` is now `takePictureSnapshot()`
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- `startCapturingVideo()` is now `takeVideo()`. Signature changed from long to int
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- `isCapturingVideo()` is now `isTakingVideo()`
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The new `isTakingPicture()` method was added for symmetry with videos.
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##### Snapshots
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This is the major improvement over v1. There are now 4 capture APIs, two for pictures and two for videos.
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- Standard APIs: `takePicture()` and `takeVideo()`. These take a high quality picture or video, depending
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on the `SizeSelector` and parameters that were used. The standard APIs **must** be called in the appropriate `Mode`
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(pictures must be taken in `PICTURE` mode, videos must be taken in `VIDEO` mode).
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- Snapshot APIs: `takePictureSnapshot()` and `takeVideoSnapshot()`. These take a super fast, reliable
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snapshot of the camera preview. The snapshot APIs can be called in any `Mode` (you can snap videos in picture mode).
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The good news is that snapshot APIs will **automatically crop the result**, for both video and pictures,
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which means that **square videos** or any other ratio are possible.
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|Method|Takes|Quality|Callable in `Mode.PICTURE`|Callable in `Mode.VIDEO`|Auto crop|Output size|
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|------|-----|-------|--------------------------|------------------------|---------|-----------|
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|`takePicture()`|Pictures|Standard|`yes`|`no`|`no`|That of `setPictureSize`|
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|`takeVideo()`|Videos|Standard|`no`|`yes`|`no`|That of `setVideoSize`|
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|`takePictureSnapshot()`|Pictures|Snapshot|`yes`|`yes`|`yes`|That of the view|
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|`takeVideoSnapshot()`|Videos|Snapshot|`yes`|`yes`|`yes`|That of the view|
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The video snapshot supports audio and respects the `Audio`, max duration, max size & codec settings,
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which makes it a powerful tool. The drawback is that it needs:
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- API 18. If called before, it throws
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- An OpenGL preview (see below). If not, it throws
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##### Video capturing
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Some new APIs were introduced, which are respected by both standard videos and snapshot videos:
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- `setAudioBitRate()` and `cameraAudioBitRate`: sets the audio bit rate in bit/s
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- `setVideoBitRate()` and `cameraVideoBitRate`: sets the video bit rate in bit/s
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**Important: takeVideo(), like takeVideoSnapshot(), will not accept a null file as input. Use
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new File(context.getFilesDir(), "video.mp4") to use the old default.**
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6 years ago
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### Camera Preview
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The type of preview is now configurable with `cameraPreview` XML attribute and `Preview` control class.
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This defaults to the new `GL_SURFACE` and it is highly recommended that you do not change this.
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|Preview|Backed by|Info|
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|-------|---------|----|
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|`Preview.SURFACE`|A `SurfaceView`|This might be better for battery, but will not work well (AFAIR) with dynamic layout changes and similar things. No support for video snapshots.|
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|`Preview.TEXTURE`|A `TextureView`|Better. Requires hardware acceleration. No support for video snapshots.|
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|`Preview.GL_SURFACE`|A `GLSurfaceView`|Supports video snapshots. Might support GL real time filters in the future.|
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The GL surface, as an extra benefit, has a much more efficient way of capturing picture snapshots,
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that avoids OOM errors, rotating the image on the fly, reading EXIF, and other horrible things belonging to v1.
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These picture snapshots will also work while taking videos.
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6 years ago
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### Advanced feature: Preview Sizing
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We finally introduced a `setPreviewSize()` method which accepts a `SizeSelector`. The use of this method
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is discouraged if you don't know exactly what you are doing. The default preview size selector is already
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smart enough to
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- respect the picture/video aspect ratio
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- be a bit bigger than the view so that there is no upscaling
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There are not so many reason why you would use this method, other than, for example, control the frame
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processor size or, indirectly, the snapshots size. If what you are doing is just assigning an aspect ratio,
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for instance, please do so using `setPictureSize()` and `setVideoSize()`.
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**Note**: `getPreviewSize()` was removed as it has no useful meaning.
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6 years ago
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### CameraListener
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6 years ago
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6 years ago
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The listener interface brings two breaking signature changes:
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- `onPictureTaken()` now returns a `PictureResult`. Use `result.getJpeg()` to access the jpeg stream.
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The result class includes rich information about the picture (or picture snapshot) that was taken,
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plus handy utilities (`result.toBitmap()`, `result.toFile()`...)
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- `onVideoTaken()` now returns a `VideoResult`. Use `result.getFile()` to access the video file.
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The result class includes rich information about the video (or video snapshot) that was taken.
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6 years ago
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### Experimental mode
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The v2 version introduces a `cameraExperimental` XML flag that you can use to enable experimental features.
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Might be used in the future to speed up development.
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6 years ago
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### Repackaging
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Some public classes have been moved to different subpackages, to rearrange code in a more meaningful
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way for the future. These changes are listed below:
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|Class name|Old package|New package|
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|----------|-----------|-----------|
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|`Audio`|`com.otaliastudios.cameraview`|`com.otaliastudios.cameraview.controls`|
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|`Control`|`com.otaliastudios.cameraview`|`com.otaliastudios.cameraview.controls`|
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|`Facing`|`com.otaliastudios.cameraview`|`com.otaliastudios.cameraview.controls`|
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|`Flash`|`com.otaliastudios.cameraview`|`com.otaliastudios.cameraview.controls`|
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|`Grid`|`com.otaliastudios.cameraview`|`com.otaliastudios.cameraview.controls`|
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|`Hdr`|`com.otaliastudios.cameraview`|`com.otaliastudios.cameraview.controls`|
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|`Mode`|`com.otaliastudios.cameraview`|`com.otaliastudios.cameraview.controls`|
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|`Preview`|`com.otaliastudios.cameraview`|`com.otaliastudios.cameraview.controls`|
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|`VideoCodec`|`com.otaliastudios.cameraview`|`com.otaliastudios.cameraview.controls`|
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|`WhiteBalance`|`com.otaliastudios.cameraview`|`com.otaliastudios.cameraview.controls`|
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|`Frame`|`com.otaliastudios.cameraview`|`com.otaliastudios.cameraview.frame`|
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|`FrameProcessor`|`com.otaliastudios.cameraview`|`com.otaliastudios.cameraview.frame`|
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|`Gesture`|`com.otaliastudios.cameraview`|`com.otaliastudios.cameraview.gesture`|
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|`GestureAction`|`com.otaliastudios.cameraview`|`com.otaliastudios.cameraview.gesture`|
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|`Size`|`com.otaliastudios.cameraview`|`com.otaliastudios.cameraview.size`|
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|`SizeSelector`|`com.otaliastudios.cameraview`|`com.otaliastudios.cameraview.size`|
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|`SizeSelectors`|`com.otaliastudios.cameraview`|`com.otaliastudios.cameraview.size`|
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|`AspectRatio`|`com.otaliastudios.cameraview`|`com.otaliastudios.cameraview.size`|
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6 years ago
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### AutoFocus changes
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First, the listener methods `onFocusStart` and `onFocusEnd` are now called `onAutoFocusStart` and `onAutoFocusEnd`.
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Secondly, and most importantly, the gesture actions `focus` and `focusWithMarker` have been removed
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and replaced by `autoFocus`, which shows no marker. A new API, called `setAutoFocusMarker()`, has been
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added and can be used, if needed, to add back the old marker.
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|Old gesture action|New gesture action|Extra steps|
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|------------------|------------------|-----------|
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|`GestureAction.FOCUS`|`GestureAction.AUTO_FOCUS`|None|
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|`GestureAction.FOCUS_WITH_MARKER`|`GestureAction.AUTO_FOCUS`|You can use `app:cameraAutoFocusMarker="@string/cameraview_default_autofocus_marker"` in XML or `cameraView.setAutoFocusMarker(new DefaultAutoFocusMarker())` to use the default marker.|
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6 years ago
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### Other improvements & changes
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6 years ago
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6 years ago
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- Added `@Nullable` and `@NonNull` annotations pretty much everywhere. This might **break** your Kotlin build.
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6 years ago
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- Added `setGridColor()` and `cameraGridColor` to control the grid color
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- Default `Facing` value is not `BACK` anymore but rather a value that guarantees that you have cameras (if possible).
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If device has no `BACK` cameras, defaults to `FRONT`.
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6 years ago
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- Removed `ExtraProperties` as it was useless.
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