GL cleanup (#766)
* Egloo: create GlTextureDrawer * Remove internal/utils * Remove internal/utils (test) * Remove internal/utils (unit tests) * Remove EglCore usages * Remove EglSurface usages * Remove EglViewport usages * Fix BaseFilter bug * Add Texture.use * Fix MultiFilter bug * Use GlFramebuffer * Use GlBindable.bind() in MultiFilter * Use Egloo Jitpack (temp) * BaseFilter changes * Improve BaseFilter * Use v0.4.0 * Fix testpull/786/head
parent
7f23c309ab
commit
968d181af4
@ -1,9 +1,10 @@ |
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package com.otaliastudios.cameraview.internal.utils; |
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package com.otaliastudios.cameraview.internal; |
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import android.graphics.Rect; |
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import com.otaliastudios.cameraview.BaseTest; |
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import com.otaliastudios.cameraview.internal.CropHelper; |
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import com.otaliastudios.cameraview.size.AspectRatio; |
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import com.otaliastudios.cameraview.size.Size; |
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package com.otaliastudios.cameraview.internal.utils; |
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package com.otaliastudios.cameraview.internal; |
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import com.google.android.gms.tasks.Task; |
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import com.google.android.gms.tasks.Tasks; |
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import com.otaliastudios.cameraview.BaseTest; |
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import com.otaliastudios.cameraview.internal.WorkerHandler; |
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import com.otaliastudios.cameraview.tools.Op; |
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import androidx.annotation.NonNull; |
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package com.otaliastudios.cameraview.internal.utils; |
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package com.otaliastudios.cameraview.internal; |
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import android.annotation.SuppressLint; |
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import android.media.CamcorderProfile; |
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package com.otaliastudios.cameraview.internal.utils; |
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package com.otaliastudios.cameraview.internal; |
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import android.graphics.Rect; |
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package com.otaliastudios.cameraview.internal.utils; |
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package com.otaliastudios.cameraview.internal; |
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import androidx.exifinterface.media.ExifInterface; |
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package com.otaliastudios.cameraview.internal; |
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import android.opengl.GLES11Ext; |
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import android.opengl.GLES20; |
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import androidx.annotation.NonNull; |
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import com.otaliastudios.cameraview.CameraLogger; |
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import com.otaliastudios.cameraview.filter.Filter; |
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import com.otaliastudios.cameraview.filter.NoFilter; |
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import com.otaliastudios.opengl.core.Egloo; |
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import com.otaliastudios.opengl.program.GlProgram; |
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import com.otaliastudios.opengl.texture.GlTexture; |
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public class GlTextureDrawer { |
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private final static String TAG = GlTextureDrawer.class.getSimpleName(); |
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private final static CameraLogger LOG = CameraLogger.create(TAG); |
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private final static int TEXTURE_TARGET = GLES11Ext.GL_TEXTURE_EXTERNAL_OES; |
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private final static int TEXTURE_UNIT = GLES20.GL_TEXTURE0; |
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private final GlTexture mTexture; |
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private float[] mTextureTransform = Egloo.IDENTITY_MATRIX.clone(); |
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@NonNull |
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private Filter mFilter = new NoFilter(); |
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private Filter mPendingFilter = null; |
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private int mProgramHandle = -1; |
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@SuppressWarnings("unused") |
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public GlTextureDrawer() { |
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this(new GlTexture(TEXTURE_UNIT, TEXTURE_TARGET)); |
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} |
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@SuppressWarnings("unused") |
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public GlTextureDrawer(int textureId) { |
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this(new GlTexture(TEXTURE_UNIT, TEXTURE_TARGET, textureId)); |
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} |
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@SuppressWarnings("WeakerAccess") |
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public GlTextureDrawer(@NonNull GlTexture texture) { |
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mTexture = texture; |
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} |
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public void setFilter(@NonNull Filter filter) { |
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mPendingFilter = filter; |
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} |
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@NonNull |
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public GlTexture getTexture() { |
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return mTexture; |
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} |
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@NonNull |
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public float[] getTextureTransform() { |
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return mTextureTransform; |
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} |
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public void setTextureTransform(@NonNull float[] textureTransform) { |
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mTextureTransform = textureTransform; |
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} |
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public void draw(final long timestampUs) { |
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if (mPendingFilter != null) { |
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release(); |
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mFilter = mPendingFilter; |
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mPendingFilter = null; |
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} |
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if (mProgramHandle == -1) { |
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mProgramHandle = GlProgram.create( |
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mFilter.getVertexShader(), |
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mFilter.getFragmentShader()); |
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mFilter.onCreate(mProgramHandle); |
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Egloo.checkGlError("program creation"); |
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} |
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GLES20.glUseProgram(mProgramHandle); |
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Egloo.checkGlError("glUseProgram(handle)"); |
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mTexture.bind(); |
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mFilter.draw(timestampUs, mTextureTransform); |
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mTexture.unbind(); |
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GLES20.glUseProgram(0); |
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Egloo.checkGlError("glUseProgram(0)"); |
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} |
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public void release() { |
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if (mProgramHandle == -1) return; |
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mFilter.onDestroy(); |
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GLES20.glDeleteProgram(mProgramHandle); |
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mProgramHandle = -1; |
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} |
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} |
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package com.otaliastudios.cameraview.internal; |
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import android.opengl.GLES20; |
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import android.opengl.Matrix; |
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import androidx.annotation.NonNull; |
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import com.otaliastudios.cameraview.CameraLogger; |
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import java.nio.ByteBuffer; |
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import java.nio.ByteOrder; |
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import java.nio.FloatBuffer; |
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public class GlUtils { |
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private final static String TAG = GlUtils.class.getSimpleName(); |
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private final static CameraLogger LOG = CameraLogger.create(TAG); |
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// Identity matrix for general use.
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public static final float[] IDENTITY_MATRIX = new float[16]; |
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static { |
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Matrix.setIdentityM(IDENTITY_MATRIX, 0); |
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} |
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public static void checkError(@NonNull String opName) { |
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int error = GLES20.glGetError(); |
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if (error != GLES20.GL_NO_ERROR) { |
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String message = LOG.e("Error during", opName, "glError 0x", |
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Integer.toHexString(error)); |
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throw new RuntimeException(message); |
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} |
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} |
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public static void checkLocation(int location, @NonNull String name) { |
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if (location < 0) { |
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String message = LOG.e("Unable to locate", name, "in program"); |
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throw new RuntimeException(message); |
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} |
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} |
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// Compiles the given shader, returns a handle.
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@SuppressWarnings("WeakerAccess") |
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public static int loadShader(int shaderType, @NonNull String source) { |
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int shader = GLES20.glCreateShader(shaderType); |
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checkError("glCreateShader type=" + shaderType); |
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GLES20.glShaderSource(shader, source); |
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GLES20.glCompileShader(shader); |
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int[] compiled = new int[1]; |
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GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); |
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if (compiled[0] == 0) { |
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LOG.e("Could not compile shader", shaderType, ":", |
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GLES20.glGetShaderInfoLog(shader)); |
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GLES20.glDeleteShader(shader); |
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shader = 0; |
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} |
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return shader; |
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} |
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// Creates a program with given vertex shader and pixel shader.
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public static int createProgram(@NonNull String vertexSource, @NonNull String fragmentSource) { |
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int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); |
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if (vertexShader == 0) return 0; |
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int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); |
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if (pixelShader == 0) return 0; |
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int program = GLES20.glCreateProgram(); |
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checkError("glCreateProgram"); |
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if (program == 0) { |
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LOG.e("Could not create program"); |
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} |
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GLES20.glAttachShader(program, vertexShader); |
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checkError("glAttachShader"); |
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GLES20.glAttachShader(program, pixelShader); |
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checkError("glAttachShader"); |
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GLES20.glLinkProgram(program); |
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int[] linkStatus = new int[1]; |
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GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); |
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if (linkStatus[0] != GLES20.GL_TRUE) { |
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LOG.e("Could not link program:", GLES20.glGetProgramInfoLog(program)); |
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GLES20.glDeleteProgram(program); |
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program = 0; |
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} |
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return program; |
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} |
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// Allocates a direct float buffer, and populates it with the float array data.
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public static FloatBuffer floatBuffer(@NonNull float[] coords) { |
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// Allocate a direct ByteBuffer, using 4 bytes per float, and copy coords into it.
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ByteBuffer bb = ByteBuffer.allocateDirect(coords.length * 4); |
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bb.order(ByteOrder.nativeOrder()); |
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FloatBuffer fb = bb.asFloatBuffer(); |
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fb.put(coords); |
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fb.position(0); |
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return fb; |
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} |
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} |
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package com.otaliastudios.cameraview.internal.utils; |
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package com.otaliastudios.cameraview.internal; |
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import android.content.Context; |
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import android.hardware.SensorManager; |
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package com.otaliastudios.cameraview.internal.utils; |
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package com.otaliastudios.cameraview.internal; |
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import com.otaliastudios.cameraview.CameraLogger; |
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package com.otaliastudios.cameraview.internal.utils; |
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package com.otaliastudios.cameraview.internal; |
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import com.otaliastudios.cameraview.size.Size; |
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package com.otaliastudios.cameraview.internal.utils; |
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package com.otaliastudios.cameraview.internal; |
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import android.os.Handler; |
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import android.os.HandlerThread; |
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/* |
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* Copyright 2013 Google Inc. All rights reserved. |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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package com.otaliastudios.cameraview.internal.egl; |
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import android.graphics.Bitmap; |
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import android.opengl.EGL14; |
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import android.opengl.EGLSurface; |
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import android.opengl.GLES20; |
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import android.os.Build; |
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import androidx.annotation.RequiresApi; |
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import android.util.Log; |
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import com.otaliastudios.cameraview.CameraLogger; |
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import com.otaliastudios.cameraview.internal.GlUtils; |
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import java.io.BufferedOutputStream; |
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import java.io.ByteArrayOutputStream; |
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import java.io.File; |
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import java.io.FileOutputStream; |
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import java.io.IOException; |
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import java.nio.ByteBuffer; |
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import java.nio.ByteOrder; |
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/** |
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* Common base class for EGL surfaces. |
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* <p> |
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* There can be multiple surfaces associated with a single context. |
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*/ |
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@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR2) |
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public class EglBaseSurface { |
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protected static final String TAG = EglBaseSurface.class.getSimpleName(); |
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private final static CameraLogger LOG = CameraLogger.create(TAG); |
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// EglCore object we're associated with. It may be associated with multiple surfaces.
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protected EglCore mEglCore; |
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private EGLSurface mEGLSurface = EGL14.EGL_NO_SURFACE; |
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private int mWidth = -1; |
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private int mHeight = -1; |
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public EglBaseSurface(EglCore eglCore) { |
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mEglCore = eglCore; |
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} |
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/** |
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* Creates a window surface. |
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* <p> |
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* @param surface May be a Surface or SurfaceTexture. |
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*/ |
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public void createWindowSurface(Object surface) { |
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if (mEGLSurface != EGL14.EGL_NO_SURFACE) { |
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throw new IllegalStateException("surface already created"); |
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} |
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mEGLSurface = mEglCore.createWindowSurface(surface); |
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// Don't cache width/height here, because the size of the underlying surface can change
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// out from under us (see e.g. HardwareScalerActivity).
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//mWidth = mEglCore.querySurface(mEGLSurface, EGL14.EGL_WIDTH);
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//mHeight = mEglCore.querySurface(mEGLSurface, EGL14.EGL_HEIGHT);
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} |
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/** |
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* Creates an off-screen surface. |
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*/ |
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public void createOffscreenSurface(int width, int height) { |
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if (mEGLSurface != EGL14.EGL_NO_SURFACE) { |
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throw new IllegalStateException("surface already created"); |
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} |
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mEGLSurface = mEglCore.createOffscreenSurface(width, height); |
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mWidth = width; |
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mHeight = height; |
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} |
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/** |
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* Returns the surface's width, in pixels. |
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* <p> |
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* If this is called on a window surface, and the underlying surface is in the process |
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* of changing size, we may not see the new size right away (e.g. in the "surfaceChanged" |
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* callback). The size should match after the next buffer swap. |
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*/ |
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public int getWidth() { |
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if (mWidth < 0) { |
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return mEglCore.querySurface(mEGLSurface, EGL14.EGL_WIDTH); |
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} else { |
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return mWidth; |
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} |
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} |
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/** |
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* Returns the surface's height, in pixels. |
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*/ |
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public int getHeight() { |
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if (mHeight < 0) { |
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return mEglCore.querySurface(mEGLSurface, EGL14.EGL_HEIGHT); |
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} else { |
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return mHeight; |
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} |
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} |
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/** |
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* Release the EGL surface. |
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*/ |
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public void releaseEglSurface() { |
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mEglCore.releaseSurface(mEGLSurface); |
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mEGLSurface = EGL14.EGL_NO_SURFACE; |
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mWidth = mHeight = -1; |
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} |
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/** |
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* Makes our EGL context and surface current. |
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*/ |
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public void makeCurrent() { |
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mEglCore.makeCurrent(mEGLSurface); |
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} |
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/** |
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* Makes our EGL context and surface current for drawing, using the supplied surface |
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* for reading. |
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*/ |
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public void makeCurrentReadFrom(EglBaseSurface readSurface) { |
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mEglCore.makeCurrent(mEGLSurface, readSurface.mEGLSurface); |
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} |
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/** |
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* Calls eglSwapBuffers. Use this to "publish" the current frame. |
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* |
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* @return false on failure |
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*/ |
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public boolean swapBuffers() { |
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boolean result = mEglCore.swapBuffers(mEGLSurface); |
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if (!result) { |
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Log.d(TAG, "WARNING: swapBuffers() failed"); |
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} |
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return result; |
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} |
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/** |
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* Sends the presentation time stamp to EGL. |
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* https://www.khronos.org/registry/EGL/extensions/ANDROID/EGL_ANDROID_presentation_time.txt
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* |
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* @param nsecs Timestamp, in nanoseconds. |
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*/ |
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public void setPresentationTime(long nsecs) { |
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mEglCore.setPresentationTime(mEGLSurface, nsecs); |
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} |
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/** |
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* Saves the EGL surface to a file. |
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* <p> |
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* Expects that this object's EGL surface is current. |
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*/ |
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public void saveFrameToFile(File file) throws IOException { |
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if (!mEglCore.isCurrent(mEGLSurface)) { |
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throw new RuntimeException("Expected EGL context/surface is not current"); |
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} |
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// glReadPixels fills in a "direct" ByteBuffer with what is essentially big-endian RGBA
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// data (i.e. a byte of red, followed by a byte of green...). While the Bitmap
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// constructor that takes an int[] wants little-endian ARGB (blue/red swapped), the
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// Bitmap "copy pixels" method wants the same format GL provides.
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//
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// Ideally we'd have some way to re-use the ByteBuffer, especially if we're calling
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// here often.
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//
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// Making this even more interesting is the upside-down nature of GL, which means
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// our output will look upside down relative to what appears on screen if the
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// typical GL conventions are used.
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String filename = file.toString(); |
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int width = getWidth(); |
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int height = getHeight(); |
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ByteBuffer buf = ByteBuffer.allocateDirect(width * height * 4); |
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buf.order(ByteOrder.LITTLE_ENDIAN); |
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GLES20.glReadPixels(0, 0, width, height, |
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GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, buf); |
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GlUtils.checkError("glReadPixels"); |
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buf.rewind(); |
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BufferedOutputStream bos = null; |
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try { |
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bos = new BufferedOutputStream(new FileOutputStream(filename)); |
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Bitmap bmp = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); |
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bmp.copyPixelsFromBuffer(buf); |
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bmp.compress(Bitmap.CompressFormat.PNG, 90, bos); |
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bmp.recycle(); |
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} finally { |
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if (bos != null) bos.close(); |
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} |
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} |
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/** |
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* Saves the EGL surface to given format. |
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* <p> |
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* Expects that this object's EGL surface is current. |
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*/ |
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public byte[] saveFrameTo(Bitmap.CompressFormat compressFormat) { |
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if (!mEglCore.isCurrent(mEGLSurface)) { |
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throw new RuntimeException("Expected EGL context/surface is not current"); |
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} |
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// glReadPixels fills in a "direct" ByteBuffer with what is essentially big-endian RGBA
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// data (i.e. a byte of red, followed by a byte of green...). While the Bitmap
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// constructor that takes an int[] wants little-endian ARGB (blue/red swapped), the
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// Bitmap "copy pixels" method wants the same format GL provides.
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//
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// Ideally we'd have some way to re-use the ByteBuffer, especially if we're calling
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// here often.
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//
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// Making this even more interesting is the upside-down nature of GL, which means
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// our output will look upside down relative to what appears on screen if the
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// typical GL conventions are used.
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int width = getWidth(); |
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int height = getHeight(); |
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ByteBuffer buf = ByteBuffer.allocateDirect(width * height * 4); |
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buf.order(ByteOrder.LITTLE_ENDIAN); |
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GLES20.glReadPixels(0, 0, width, height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, |
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buf); |
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GlUtils.checkError("glReadPixels"); |
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buf.rewind(); |
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ByteArrayOutputStream bos = new ByteArrayOutputStream(buf.array().length); |
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Bitmap bmp = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); |
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bmp.copyPixelsFromBuffer(buf); |
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bmp.compress(compressFormat, 90, bos); |
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bmp.recycle(); |
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return bos.toByteArray(); |
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} |
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} |
@ -1,364 +0,0 @@ |
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/* |
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* Copyright 2013 Google Inc. All rights reserved. |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
||||
* See the License for the specific language governing permissions and |
||||
* limitations under the License. |
||||
*/ |
||||
|
||||
package com.otaliastudios.cameraview.internal.egl; |
||||
|
||||
import android.graphics.SurfaceTexture; |
||||
import android.opengl.EGL14; |
||||
import android.opengl.EGLConfig; |
||||
import android.opengl.EGLContext; |
||||
import android.opengl.EGLDisplay; |
||||
import android.opengl.EGLExt; |
||||
import android.opengl.EGLSurface; |
||||
import android.os.Build; |
||||
import androidx.annotation.RequiresApi; |
||||
import android.util.Log; |
||||
import android.view.Surface; |
||||
|
||||
/** |
||||
* -- from grafika -- |
||||
* |
||||
* Core EGL state (display, context, config). |
||||
* <p> |
||||
* The EGLContext must only be attached to one thread at a time. This class is not thread-safe. |
||||
*/ |
||||
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR2) |
||||
public final class EglCore { |
||||
private static final String TAG = EglCore.class.getSimpleName(); |
||||
|
||||
/** |
||||
* Constructor flag: surface must be recordable. This discourages EGL from using a |
||||
* pixel format that cannot be converted efficiently to something usable by the video |
||||
* encoder. |
||||
*/ |
||||
public static final int FLAG_RECORDABLE = 0x01; |
||||
|
||||
/** |
||||
* Constructor flag: ask for GLES3, fall back to GLES2 if not available. Without this |
||||
* flag, GLES2 is used. |
||||
*/ |
||||
public static final int FLAG_TRY_GLES3 = 0x02; |
||||
|
||||
// Android-specific extension.
|
||||
private static final int EGL_RECORDABLE_ANDROID = 0x3142; |
||||
|
||||
private EGLDisplay mEGLDisplay = EGL14.EGL_NO_DISPLAY; |
||||
private EGLContext mEGLContext = EGL14.EGL_NO_CONTEXT; |
||||
private EGLConfig mEGLConfig = null; |
||||
private int mGlVersion = -1; |
||||
|
||||
|
||||
/** |
||||
* Prepares EGL display and context. |
||||
* <p> |
||||
* Equivalent to EglCore(null, 0). |
||||
*/ |
||||
public EglCore() { |
||||
this(null, 0); |
||||
} |
||||
|
||||
/** |
||||
* Prepares EGL display and context. |
||||
* <p> |
||||
* @param sharedContext The context to share, or null if sharing is not desired. |
||||
* @param flags Configuration bit flags, e.g. FLAG_RECORDABLE. |
||||
*/ |
||||
public EglCore(EGLContext sharedContext, int flags) { |
||||
if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) { |
||||
throw new RuntimeException("EGL already set up"); |
||||
} |
||||
|
||||
if (sharedContext == null) { |
||||
sharedContext = EGL14.EGL_NO_CONTEXT; |
||||
} |
||||
|
||||
mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY); |
||||
if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) { |
||||
throw new RuntimeException("unable to get EGL14 display"); |
||||
} |
||||
int[] version = new int[2]; |
||||
if (!EGL14.eglInitialize(mEGLDisplay, version, 0, version, 1)) { |
||||
mEGLDisplay = null; |
||||
throw new RuntimeException("unable to initialize EGL14"); |
||||
} |
||||
|
||||
// Try to get a GLES3 context, if requested.
|
||||
if ((flags & FLAG_TRY_GLES3) != 0) { |
||||
//Log.d(TAG, "Trying GLES 3");
|
||||
EGLConfig config = getConfig(flags, 3); |
||||
if (config != null) { |
||||
int[] attrib3_list = { |
||||
EGL14.EGL_CONTEXT_CLIENT_VERSION, 3, |
||||
EGL14.EGL_NONE |
||||
}; |
||||
EGLContext context = EGL14.eglCreateContext(mEGLDisplay, config, sharedContext, |
||||
attrib3_list, 0); |
||||
|
||||
if (EGL14.eglGetError() == EGL14.EGL_SUCCESS) { |
||||
//Log.d(TAG, "Got GLES 3 config");
|
||||
mEGLConfig = config; |
||||
mEGLContext = context; |
||||
mGlVersion = 3; |
||||
} |
||||
} |
||||
} |
||||
if (mEGLContext == EGL14.EGL_NO_CONTEXT) { // GLES 2 only, or GLES 3 attempt failed
|
||||
//Log.d(TAG, "Trying GLES 2");
|
||||
EGLConfig config = getConfig(flags, 2); |
||||
if (config == null) { |
||||
throw new RuntimeException("Unable to find a suitable EGLConfig"); |
||||
} |
||||
int[] attrib2_list = { |
||||
EGL14.EGL_CONTEXT_CLIENT_VERSION, 2, |
||||
EGL14.EGL_NONE |
||||
}; |
||||
EGLContext context = EGL14.eglCreateContext(mEGLDisplay, config, sharedContext, |
||||
attrib2_list, 0); |
||||
checkEglError("eglCreateContext"); |
||||
mEGLConfig = config; |
||||
mEGLContext = context; |
||||
mGlVersion = 2; |
||||
} |
||||
|
||||
// Confirm with query.
|
||||
int[] values = new int[1]; |
||||
EGL14.eglQueryContext(mEGLDisplay, mEGLContext, EGL14.EGL_CONTEXT_CLIENT_VERSION, |
||||
values, 0); |
||||
// Log.d(TAG, "EGLContext created, client version " + values[0]);
|
||||
} |
||||
|
||||
/** |
||||
* Finds a suitable EGLConfig. |
||||
* |
||||
* @param flags Bit flags from constructor. |
||||
* @param version Must be 2 or 3. |
||||
*/ |
||||
private EGLConfig getConfig(int flags, int version) { |
||||
int renderableType = EGL14.EGL_OPENGL_ES2_BIT; |
||||
if (version >= 3) { |
||||
renderableType |= EGLExt.EGL_OPENGL_ES3_BIT_KHR; |
||||
} |
||||
|
||||
// The actual surface is generally RGBA or RGBX, so situationally omitting alpha
|
||||
// doesn't really help. It can also lead to a huge performance hit on glReadPixels()
|
||||
// when reading into a GL_RGBA buffer.
|
||||
int[] attribList = { |
||||
EGL14.EGL_RED_SIZE, 8, |
||||
EGL14.EGL_GREEN_SIZE, 8, |
||||
EGL14.EGL_BLUE_SIZE, 8, |
||||
EGL14.EGL_ALPHA_SIZE, 8, |
||||
//EGL14.EGL_DEPTH_SIZE, 16,
|
||||
//EGL14.EGL_STENCIL_SIZE, 8,
|
||||
EGL14.EGL_RENDERABLE_TYPE, renderableType, |
||||
EGL14.EGL_NONE, 0, // placeholder for recordable [@-3]
|
||||
EGL14.EGL_NONE |
||||
}; |
||||
if ((flags & FLAG_RECORDABLE) != 0) { |
||||
attribList[attribList.length - 3] = EGL_RECORDABLE_ANDROID; |
||||
attribList[attribList.length - 2] = 1; |
||||
} |
||||
EGLConfig[] configs = new EGLConfig[1]; |
||||
int[] numConfigs = new int[1]; |
||||
if (!EGL14.eglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, |
||||
configs.length, numConfigs, 0)) { |
||||
Log.w(TAG, "unable to find RGB8888 / " + version + " EGLConfig"); |
||||
return null; |
||||
} |
||||
return configs[0]; |
||||
} |
||||
|
||||
/** |
||||
* Discards all resources held by this class, notably the EGL context. This must be |
||||
* called from the thread where the context was created. |
||||
* <p> |
||||
* On completion, no context will be current. |
||||
*/ |
||||
public void release() { |
||||
if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) { |
||||
// Android is unusual in that it uses a reference-counted EGLDisplay. So for
|
||||
// every eglInitialize() we need an eglTerminate().
|
||||
EGL14.eglMakeCurrent(mEGLDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, |
||||
EGL14.EGL_NO_CONTEXT); |
||||
EGL14.eglDestroyContext(mEGLDisplay, mEGLContext); |
||||
EGL14.eglReleaseThread(); |
||||
EGL14.eglTerminate(mEGLDisplay); |
||||
} |
||||
|
||||
mEGLDisplay = EGL14.EGL_NO_DISPLAY; |
||||
mEGLContext = EGL14.EGL_NO_CONTEXT; |
||||
mEGLConfig = null; |
||||
} |
||||
|
||||
@Override |
||||
protected void finalize() throws Throwable { |
||||
try { |
||||
if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) { |
||||
// We're limited here -- finalizers don't run on the thread that holds
|
||||
// the EGL state, so if a surface or context is still current on another
|
||||
// thread we can't fully release it here. Exceptions thrown from here
|
||||
// are quietly discarded. Complain in the log file.
|
||||
Log.w(TAG, "WARNING: EglCore was not explicitly released! " + |
||||
"State may be leaked"); |
||||
release(); |
||||
} |
||||
} finally { |
||||
super.finalize(); |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* Destroys the specified surface. Note the EGLSurface won't actually be destroyed if it's |
||||
* still current in a context. |
||||
*/ |
||||
public void releaseSurface(EGLSurface eglSurface) { |
||||
EGL14.eglDestroySurface(mEGLDisplay, eglSurface); |
||||
} |
||||
|
||||
/** |
||||
* Creates an EGL surface associated with a Surface. |
||||
* <p> |
||||
* If this is destined for MediaCodec, the EGLConfig should have the "recordable" attribute. |
||||
*/ |
||||
public EGLSurface createWindowSurface(Object surface) { |
||||
if (!(surface instanceof Surface) && !(surface instanceof SurfaceTexture)) { |
||||
throw new RuntimeException("invalid surface: " + surface); |
||||
} |
||||
|
||||
// Create a window surface, and attach it to the Surface we received.
|
||||
int[] surfaceAttribs = { |
||||
EGL14.EGL_NONE |
||||
}; |
||||
EGLSurface eglSurface = EGL14.eglCreateWindowSurface(mEGLDisplay, mEGLConfig, surface, |
||||
surfaceAttribs, 0); |
||||
checkEglError("eglCreateWindowSurface"); |
||||
if (eglSurface == null) { |
||||
throw new RuntimeException("surface was null"); |
||||
} |
||||
return eglSurface; |
||||
} |
||||
|
||||
/** |
||||
* Creates an EGL surface associated with an offscreen buffer. |
||||
*/ |
||||
public EGLSurface createOffscreenSurface(int width, int height) { |
||||
int[] surfaceAttribs = { |
||||
EGL14.EGL_WIDTH, width, |
||||
EGL14.EGL_HEIGHT, height, |
||||
EGL14.EGL_NONE |
||||
}; |
||||
EGLSurface eglSurface = EGL14.eglCreatePbufferSurface(mEGLDisplay, mEGLConfig, |
||||
surfaceAttribs, 0); |
||||
checkEglError("eglCreatePbufferSurface"); |
||||
if (eglSurface == null) { |
||||
throw new RuntimeException("surface was null"); |
||||
} |
||||
return eglSurface; |
||||
} |
||||
|
||||
/** |
||||
* Makes our EGL context current, using the supplied surface for both "draw" and "read". |
||||
*/ |
||||
public void makeCurrent(EGLSurface eglSurface) { |
||||
if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) { |
||||
// called makeCurrent() before create?
|
||||
// Log.d(TAG, "NOTE: makeCurrent w/o display");
|
||||
} |
||||
if (!EGL14.eglMakeCurrent(mEGLDisplay, eglSurface, eglSurface, mEGLContext)) { |
||||
throw new RuntimeException("eglMakeCurrent failed"); |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* Makes our EGL context current, using the supplied "draw" and "read" surfaces. |
||||
*/ |
||||
public void makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) { |
||||
if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) { |
||||
// called makeCurrent() before create?
|
||||
Log.d(TAG, "NOTE: makeCurrent w/o display"); |
||||
} |
||||
if (!EGL14.eglMakeCurrent(mEGLDisplay, drawSurface, readSurface, mEGLContext)) { |
||||
throw new RuntimeException("eglMakeCurrent(draw,read) failed"); |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* Makes no context current. |
||||
*/ |
||||
public void makeNothingCurrent() { |
||||
if (!EGL14.eglMakeCurrent(mEGLDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, |
||||
EGL14.EGL_NO_CONTEXT)) { |
||||
throw new RuntimeException("eglMakeCurrent failed"); |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* Calls eglSwapBuffers. Use this to "publish" the current frame. |
||||
* |
||||
* @return false on failure |
||||
*/ |
||||
public boolean swapBuffers(EGLSurface eglSurface) { |
||||
return EGL14.eglSwapBuffers(mEGLDisplay, eglSurface); |
||||
} |
||||
|
||||
/** |
||||
* Sends the presentation time stamp to EGL. Time is expressed in nanoseconds. |
||||
* https://www.khronos.org/registry/EGL/extensions/ANDROID/EGL_ANDROID_presentation_time.txt
|
||||
*/ |
||||
public void setPresentationTime(EGLSurface eglSurface, long nsecs) { |
||||
EGLExt.eglPresentationTimeANDROID(mEGLDisplay, eglSurface, nsecs); |
||||
} |
||||
|
||||
/** |
||||
* Returns true if our context and the specified surface are current. |
||||
*/ |
||||
public boolean isCurrent(EGLSurface eglSurface) { |
||||
return mEGLContext.equals(EGL14.eglGetCurrentContext()) && |
||||
eglSurface.equals(EGL14.eglGetCurrentSurface(EGL14.EGL_DRAW)); |
||||
} |
||||
|
||||
/** |
||||
* Performs a simple surface query. |
||||
*/ |
||||
public int querySurface(EGLSurface eglSurface, int what) { |
||||
int[] value = new int[1]; |
||||
EGL14.eglQuerySurface(mEGLDisplay, eglSurface, what, value, 0); |
||||
return value[0]; |
||||
} |
||||
|
||||
/** |
||||
* Queries a string value. |
||||
*/ |
||||
public String queryString(int what) { |
||||
return EGL14.eglQueryString(mEGLDisplay, what); |
||||
} |
||||
|
||||
/** |
||||
* Returns the GLES version this context is configured for (currently 2 or 3). |
||||
*/ |
||||
public int getGlVersion() { |
||||
return mGlVersion; |
||||
} |
||||
|
||||
/** |
||||
* Checks for EGL errors. Throws an exception if an error has been raised. |
||||
*/ |
||||
private void checkEglError(String msg) { |
||||
int error; |
||||
if ((error = EGL14.eglGetError()) != EGL14.EGL_SUCCESS) { |
||||
throw new RuntimeException(msg + ": EGL error: 0x" + Integer.toHexString(error)); |
||||
} |
||||
} |
||||
} |
@ -1,103 +0,0 @@ |
||||
package com.otaliastudios.cameraview.internal.egl; |
||||
|
||||
|
||||
import android.opengl.GLES11Ext; |
||||
import android.opengl.GLES20; |
||||
|
||||
import androidx.annotation.NonNull; |
||||
|
||||
import com.otaliastudios.cameraview.CameraLogger; |
||||
import com.otaliastudios.cameraview.filter.Filter; |
||||
import com.otaliastudios.cameraview.filter.NoFilter; |
||||
import com.otaliastudios.cameraview.internal.GlUtils; |
||||
|
||||
|
||||
public class EglViewport { |
||||
|
||||
private final static CameraLogger LOG = CameraLogger.create(EglViewport.class.getSimpleName()); |
||||
|
||||
private int mProgramHandle = -1; |
||||
private int mTextureTarget; |
||||
private int mTextureUnit; |
||||
|
||||
private Filter mFilter; |
||||
private Filter mPendingFilter; |
||||
|
||||
public EglViewport() { |
||||
this(new NoFilter()); |
||||
} |
||||
|
||||
public EglViewport(@NonNull Filter filter) { |
||||
mTextureTarget = GLES11Ext.GL_TEXTURE_EXTERNAL_OES; |
||||
mTextureUnit = GLES20.GL_TEXTURE0; |
||||
mFilter = filter; |
||||
createProgram(); |
||||
} |
||||
|
||||
private void createProgram() { |
||||
mProgramHandle = GlUtils.createProgram(mFilter.getVertexShader(), |
||||
mFilter.getFragmentShader()); |
||||
mFilter.onCreate(mProgramHandle); |
||||
} |
||||
|
||||
public void release() { |
||||
if (mProgramHandle != -1) { |
||||
mFilter.onDestroy(); |
||||
GLES20.glDeleteProgram(mProgramHandle); |
||||
mProgramHandle = -1; |
||||
} |
||||
} |
||||
|
||||
public int createTexture() { |
||||
int[] textures = new int[1]; |
||||
GLES20.glGenTextures(1, textures, 0); |
||||
GlUtils.checkError("glGenTextures"); |
||||
|
||||
int texId = textures[0]; |
||||
GLES20.glActiveTexture(mTextureUnit); |
||||
GLES20.glBindTexture(mTextureTarget, texId); |
||||
GlUtils.checkError("glBindTexture " + texId); |
||||
|
||||
GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, |
||||
GLES20.GL_NEAREST); |
||||
GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, |
||||
GLES20.GL_LINEAR); |
||||
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, |
||||
GLES20.GL_CLAMP_TO_EDGE); |
||||
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T, |
||||
GLES20.GL_CLAMP_TO_EDGE); |
||||
GlUtils.checkError("glTexParameter"); |
||||
|
||||
return texId; |
||||
} |
||||
|
||||
public void setFilter(@NonNull Filter filter) { |
||||
// TODO see if this is needed. If setFilter is always called from the correct GL thread,
|
||||
// we don't need to wait for a new draw call (which might not even happen).
|
||||
mPendingFilter = filter; |
||||
} |
||||
|
||||
public void drawFrame(long timestampUs, int textureId, float[] textureMatrix) { |
||||
if (mPendingFilter != null) { |
||||
release(); |
||||
mFilter = mPendingFilter; |
||||
mPendingFilter = null; |
||||
createProgram(); |
||||
} |
||||
|
||||
GlUtils.checkError("draw start"); |
||||
|
||||
// Select the program and the active texture.
|
||||
GLES20.glUseProgram(mProgramHandle); |
||||
GlUtils.checkError("glUseProgram"); |
||||
GLES20.glActiveTexture(mTextureUnit); |
||||
GLES20.glBindTexture(mTextureTarget, textureId); |
||||
|
||||
// Draw.
|
||||
mFilter.draw(timestampUs, textureMatrix); |
||||
|
||||
// Release.
|
||||
GLES20.glBindTexture(mTextureTarget, 0); |
||||
GLES20.glUseProgram(0); |
||||
} |
||||
} |
@ -1,80 +0,0 @@ |
||||
/* |
||||
* Copyright 2013 Google Inc. All rights reserved. |
||||
* |
||||
* Licensed under the Apache License, Version 2.0 (the "License"); |
||||
* you may not use this file except in compliance with the License. |
||||
* You may obtain a copy of the License at |
||||
* |
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
* |
||||
* Unless required by applicable law or agreed to in writing, software |
||||
* distributed under the License is distributed on an "AS IS" BASIS, |
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
||||
* See the License for the specific language governing permissions and |
||||
* limitations under the License. |
||||
*/ |
||||
|
||||
package com.otaliastudios.cameraview.internal.egl; |
||||
|
||||
import android.graphics.SurfaceTexture; |
||||
import android.os.Build; |
||||
import androidx.annotation.RequiresApi; |
||||
import android.view.Surface; |
||||
|
||||
/** |
||||
* Recordable EGL window surface. |
||||
* <p> |
||||
* It's good practice to explicitly release() the surface, preferably from a "finally" block. |
||||
*/ |
||||
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR2) |
||||
public class EglWindowSurface extends EglBaseSurface { |
||||
private Surface mSurface; |
||||
private boolean mReleaseSurface; |
||||
|
||||
/** |
||||
* Associates an EGL surface with the native window surface. |
||||
* <p> |
||||
* Set releaseSurface to true if you want the Surface to be released when release() is |
||||
* called. This is convenient, but can interfere with framework classes that expect to |
||||
* manage the Surface themselves (e.g. if you release a SurfaceView's Surface, the |
||||
* surfaceDestroyed() callback won't fire). |
||||
*/ |
||||
public EglWindowSurface(EglCore eglCore, Surface surface, boolean releaseSurface) { |
||||
super(eglCore); |
||||
createWindowSurface(surface); |
||||
mSurface = surface; |
||||
mReleaseSurface = releaseSurface; |
||||
} |
||||
|
||||
/** |
||||
* Associates an EGL surface with the SurfaceTexture. |
||||
*/ |
||||
public EglWindowSurface(EglCore eglCore, SurfaceTexture surfaceTexture) { |
||||
super(eglCore); |
||||
createWindowSurface(surfaceTexture); |
||||
} |
||||
|
||||
/** |
||||
* Associates an EGL surface with the Surface. |
||||
*/ |
||||
public EglWindowSurface(EglCore eglCore, Surface surface) { |
||||
super(eglCore); |
||||
createWindowSurface(surface); |
||||
} |
||||
|
||||
/** |
||||
* Releases any resources associated with the EGL surface (and, if configured to do so, |
||||
* with the Surface as well). |
||||
* <p> |
||||
* Does not require that the surface's EGL context be current. |
||||
*/ |
||||
public void release() { |
||||
releaseEglSurface(); |
||||
if (mSurface != null) { |
||||
if (mReleaseSurface) { |
||||
mSurface.release(); |
||||
} |
||||
mSurface = null; |
||||
} |
||||
} |
||||
} |
@ -1,8 +1,10 @@ |
||||
package com.otaliastudios.cameraview.internal.utils; |
||||
package com.otaliastudios.cameraview.internal; |
||||
|
||||
|
||||
import androidx.exifinterface.media.ExifInterface; |
||||
|
||||
import com.otaliastudios.cameraview.internal.ExifHelper; |
||||
|
||||
import org.junit.Test; |
||||
|
||||
import static junit.framework.Assert.assertNotNull; |
@ -1,6 +1,8 @@ |
||||
package com.otaliastudios.cameraview.internal.utils; |
||||
package com.otaliastudios.cameraview.internal; |
||||
|
||||
|
||||
import com.otaliastudios.cameraview.internal.Pool; |
||||
|
||||
import org.junit.After; |
||||
import org.junit.Before; |
||||
import org.junit.Test; |
Loading…
Reference in new issue