Remove useless code

pull/360/head
Mattia Iavarone 6 years ago
parent 2760b64953
commit af11e24653
  1. 182
      cameraview/src/main/gles/com/otaliastudios/cameraview/VideoTextureEncoder.java
  2. 4
      cameraview/src/main/java/com/otaliastudios/cameraview/MediaCodecVideoRecorder.java

@ -17,7 +17,6 @@ package com.otaliastudios.cameraview;
import android.graphics.SurfaceTexture;
import android.opengl.EGLContext;
import android.opengl.GLES20;
import android.os.Build;
import android.os.Handler;
import android.os.Looper;
@ -48,7 +47,7 @@ import java.lang.ref.WeakReference;
* To use:
* <ul>
* <li>create TextureMovieEncoder object
* <li>create an EncoderConfig
* <li>create an Config
* <li>call TextureMovieEncoder#startRecording() with the config
* <li>call TextureMovieEncoder#setTextureId() with the texture object that receives frames
* <li>for each frame, after latching it with SurfaceTexture#updateTexImage(),
@ -65,8 +64,7 @@ class VideoTextureEncoder implements Runnable {
private static final int MSG_STOP_RECORDING = 1;
private static final int MSG_FRAME_AVAILABLE = 2;
private static final int MSG_SET_TEXTURE_ID = 3;
private static final int MSG_UPDATE_SHARED_CONTEXT = 4;
private static final int MSG_QUIT = 5;
private static final int MSG_QUIT = 4;
// ----- accessed exclusively by encoder thread -----
private EglWindowSurface mInputWindowSurface;
@ -83,7 +81,6 @@ class VideoTextureEncoder implements Runnable {
private boolean mReady;
private boolean mRunning;
/**
* Encoder configuration.
* <p>
@ -93,15 +90,15 @@ class VideoTextureEncoder implements Runnable {
* <p>
* TODO: make frame rate and iframe interval configurable?
*/
public static class EncoderConfig {
public static class Config {
final File mOutputFile;
final int mWidth;
final int mHeight;
final int mBitRate;
final EGLContext mEglContext;
public EncoderConfig(File outputFile, int width, int height, int bitRate,
EGLContext sharedEglContext) {
public Config(File outputFile, int width, int height, int bitRate,
EGLContext sharedEglContext) {
mOutputFile = outputFile;
mWidth = width;
mHeight = height;
@ -111,11 +108,41 @@ class VideoTextureEncoder implements Runnable {
@Override
public String toString() {
return "EncoderConfig: " + mWidth + "x" + mHeight + " @" + mBitRate +
return "Config: " + mWidth + "x" + mHeight + " @" + mBitRate +
" to '" + mOutputFile.toString() + "' ctxt=" + mEglContext;
}
}
private void prepareEncoder(EGLContext sharedContext, int width, int height, int bitRate,
File outputFile) {
try {
mVideoEncoder = new VideoCoreEncoder(width, height, bitRate, outputFile);
} catch (IOException ioe) {
throw new RuntimeException(ioe);
}
mEglCore = new EglCore(sharedContext, EglCore.FLAG_RECORDABLE);
mInputWindowSurface = new EglWindowSurface(mEglCore, mVideoEncoder.getInputSurface(), true);
mInputWindowSurface.makeCurrent();
mFullScreen = new EglViewport();
}
private void releaseEncoder() {
mVideoEncoder.release();
if (mInputWindowSurface != null) {
mInputWindowSurface.release();
mInputWindowSurface = null;
}
if (mFullScreen != null) {
mFullScreen.release(false);
mFullScreen = null;
}
if (mEglCore != null) {
mEglCore.release();
mEglCore = null;
}
}
/**
* Tells the video recorder to start recording. (Call from non-encoder thread.)
* <p>
@ -124,7 +151,7 @@ class VideoTextureEncoder implements Runnable {
* Returns after the recorder thread has started and is ready to accept Messages. The
* encoder may not yet be fully configured.
*/
public void startRecording(EncoderConfig config) {
public void startRecording(Config config) {
Log.d(TAG, "Encoder: startRecording()");
synchronized (mReadyFence) {
if (mRunning) {
@ -150,9 +177,6 @@ class VideoTextureEncoder implements Runnable {
* <p>
* Returns immediately; the encoder/muxer may not yet be finished creating the movie.
* <p>
* TODO: have the encoder thread invoke a callback on the UI thread just before it shuts down
* so we can provide reasonable status UI (and let the caller know that movie encoding
* has completed).
*/
public void stopRecording(Runnable onStop) {
mHandler.sendMessage(mHandler.obtainMessage(MSG_STOP_RECORDING, onStop));
@ -170,13 +194,6 @@ class VideoTextureEncoder implements Runnable {
}
}
/**
* Tells the video recorder to refresh its EGL surface. (Call from non-encoder thread.)
*/
public void updateSharedContext(EGLContext sharedContext) {
mHandler.sendMessage(mHandler.obtainMessage(MSG_UPDATE_SHARED_CONTEXT, sharedContext));
}
/**
* Tells the video recorder that a new frame is available. (Call from non-encoder thread.)
* <p>
@ -197,7 +214,7 @@ class VideoTextureEncoder implements Runnable {
}
}
float[] transform = new float[16]; // TODO - avoid alloc every frame
float[] transform = new float[16]; // TODO - avoid alloc every frame. Not easy, need a pool
st.getTransformMatrix(transform);
long timestamp = st.getTimestamp();
if (timestamp == 0) {
@ -249,7 +266,6 @@ class VideoTextureEncoder implements Runnable {
}
}
/**
* Handles encoder state change requests. The handler is created on the encoder thread.
*/
@ -273,21 +289,29 @@ class VideoTextureEncoder implements Runnable {
switch (what) {
case MSG_START_RECORDING:
encoder.handleStartRecording((EncoderConfig) obj);
encoder.mFrameNum = 0;
Config config = (Config) obj;
encoder.prepareEncoder(config.mEglContext,
config.mWidth, config.mHeight,
config.mBitRate,
config.mOutputFile);
break;
case MSG_STOP_RECORDING:
encoder.handleStopRecording((Runnable) inputMessage.obj);
encoder.mVideoEncoder.drainEncoder(true);
encoder.releaseEncoder();
((Runnable) obj).run();
break;
case MSG_FRAME_AVAILABLE:
long timestamp = (((long) inputMessage.arg1) << 32) |
(((long) inputMessage.arg2) & 0xffffffffL);
encoder.handleFrameAvailable((float[]) obj, timestamp);
encoder.mFrameNum++;
long timestamp = (((long) inputMessage.arg1) << 32) | (((long) inputMessage.arg2) & 0xffffffffL);
float[] transform = (float[]) obj;
encoder.mVideoEncoder.drainEncoder(false);
encoder.mFullScreen.drawFrame(encoder.mTextureId, transform);
encoder.mInputWindowSurface.setPresentationTime(timestamp);
encoder.mInputWindowSurface.swapBuffers();
break;
case MSG_SET_TEXTURE_ID:
encoder.handleSetTexture(inputMessage.arg1);
break;
case MSG_UPDATE_SHARED_CONTEXT:
encoder.handleUpdateSharedContext((EGLContext) inputMessage.obj);
encoder.mTextureId = inputMessage.arg1;
break;
case MSG_QUIT:
Looper.myLooper().quit();
@ -298,100 +322,4 @@ class VideoTextureEncoder implements Runnable {
}
}
/**
* Starts recording.
*/
private void handleStartRecording(EncoderConfig config) {
Log.d(TAG, "handleStartRecording " + config);
mFrameNum = 0;
prepareEncoder(config.mEglContext, config.mWidth, config.mHeight, config.mBitRate,
config.mOutputFile);
}
/**
* Handles notification of an available frame.
* <p>
* The texture is rendered onto the encoder's input surface, along with a moving
* box (just because we can).
* <p>
* @param transform The texture transform, from SurfaceTexture.
* @param timestampNanos The frame's timestamp, from SurfaceTexture.
*/
private void handleFrameAvailable(float[] transform, long timestampNanos) {
mVideoEncoder.drainEncoder(false);
mFullScreen.drawFrame(mTextureId, transform);
mInputWindowSurface.setPresentationTime(timestampNanos);
mInputWindowSurface.swapBuffers();
}
/**
* Handles a request to stop encoding.
*/
private void handleStopRecording(Runnable onStop) {
Log.d(TAG, "handleStopRecording");
mVideoEncoder.drainEncoder(true);
releaseEncoder();
onStop.run();
}
/**
* Sets the texture name that SurfaceTexture will use when frames are received.
*/
private void handleSetTexture(int id) {
mTextureId = id;
}
/**
* Tears down the EGL surface and context we've been using to feed the MediaCodec input
* surface, and replaces it with a new one that shares with the new context.
* <p>
* This is useful if the old context we were sharing with went away (maybe a GLSurfaceView
* that got torn down) and we need to hook up with the new one.
*/
private void handleUpdateSharedContext(EGLContext newSharedContext) {
Log.d(TAG, "handleUpdatedSharedContext " + newSharedContext);
// Release the EGLSurface and EGLContext.
mInputWindowSurface.releaseEglSurface();
mFullScreen.release(false);
mEglCore.release();
// Create a new EGLContext and recreate the window surface.
mEglCore = new EglCore(newSharedContext, EglCore.FLAG_RECORDABLE);
mInputWindowSurface.recreate(mEglCore);
mInputWindowSurface.makeCurrent();
// Create new programs and such for the new context.
mFullScreen = new EglViewport();
}
private void prepareEncoder(EGLContext sharedContext, int width, int height, int bitRate,
File outputFile) {
try {
mVideoEncoder = new VideoCoreEncoder(width, height, bitRate, outputFile);
} catch (IOException ioe) {
throw new RuntimeException(ioe);
}
mEglCore = new EglCore(sharedContext, EglCore.FLAG_RECORDABLE);
mInputWindowSurface = new EglWindowSurface(mEglCore, mVideoEncoder.getInputSurface(), true);
mInputWindowSurface.makeCurrent();
mFullScreen = new EglViewport();
}
private void releaseEncoder() {
mVideoEncoder.release();
if (mInputWindowSurface != null) {
mInputWindowSurface.release();
mInputWindowSurface = null;
}
if (mFullScreen != null) {
mFullScreen.release(false);
mFullScreen = null;
}
if (mEglCore != null) {
mEglCore.release();
mEglCore = null;
}
}
}

@ -1,9 +1,7 @@
package com.otaliastudios.cameraview;
import android.graphics.SurfaceTexture;
import android.hardware.Camera;
import android.media.CamcorderProfile;
import android.media.MediaRecorder;
import android.opengl.EGL14;
import android.os.Build;
import android.os.Handler;
@ -63,7 +61,7 @@ class MediaCodecVideoRecorder extends VideoRecorder implements GLCameraPreview.R
@Override
public void onRendererFrame(SurfaceTexture surfaceTexture) {
if (mCurrentState == STATE_NOT_RECORDING && mDesiredState == STATE_RECORDING) {
VideoTextureEncoder.EncoderConfig configuration = new VideoTextureEncoder.EncoderConfig(
VideoTextureEncoder.Config configuration = new VideoTextureEncoder.Config(
mResult.file,
mResult.size.getWidth(),
mResult.size.getHeight(),

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