|  |  |  | @ -105,8 +105,8 @@ which means that **square videos** or any other ratio are possible. | 
			
		
	
		
			
				
					|  |  |  |  | The video snapshot supports audio and respects the `Audio`, max duration, max size & codec settings, | 
			
		
	
		
			
				
					|  |  |  |  | which makes it a powerful tool. The drawback is that it needs: | 
			
		
	
		
			
				
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					|  |  |  |  | - API 18. If called before, it throws | 
			
		
	
		
			
				
					|  |  |  |  | - An OpenGL preview (see below). If not, it throws | 
			
		
	
		
			
				
					|  |  |  |  | - API 18. If called on earlier versions, it throws an `IllegalStateException` | 
			
		
	
		
			
				
					|  |  |  |  | - An OpenGL preview (see below). If not, it throws an `IllegalStateException` | 
			
		
	
		
			
				
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					|  |  |  |  | ##### Video capturing | 
			
		
	
		
			
				
					|  |  |  |  | Some new APIs were introduced, which are respected by both standard videos and snapshot videos: | 
			
		
	
	
		
			
				
					|  |  |  | @ -141,7 +141,7 @@ smart enough to | 
			
		
	
		
			
				
					|  |  |  |  | - respect the picture/video aspect ratio | 
			
		
	
		
			
				
					|  |  |  |  | - be a bit bigger than the view so that there is no upscaling | 
			
		
	
		
			
				
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					|  |  |  |  | There are not so many reason why you would use this method, other than, for example, control the frame | 
			
		
	
		
			
				
					|  |  |  |  | There are not so many reasons why you would use this method, other than, for example, to control the frame | 
			
		
	
		
			
				
					|  |  |  |  | processor size or, indirectly, the snapshots size. If what you are doing is just assigning an aspect ratio,  | 
			
		
	
		
			
				
					|  |  |  |  | for instance, please do so using `setPictureSize()` and `setVideoSize()`. | 
			
		
	
		
			
				
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