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FFmpegAndroid/app/CMakeLists.txt

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2.0 KiB

# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 3.4.1)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
media-handle
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
src/main/cpp/ffmpeg/cmdutils.c
src/main/cpp/ffmpeg/ffmpeg.c
src/main/cpp/ffmpeg/ffmpeg_filter.c
src/main/cpp/ffmpeg/ffmpeg_opt.c
src/main/cpp/ffmpeg_cmd.c
src/main/cpp/audio_player.c
src/main/cpp/openSL_audio_player.c
src/main/cpp/video_player.c
src/main/cpp/ffmpeg_pusher.cpp
src/main/cpp/AVpacket_queue.c
src/main/cpp/media_player.c
src/main/cpp/video_filter.c)
add_library( ffmpeg
SHARED
IMPORTED )
set_target_properties( ffmpeg
PROPERTIES IMPORTED_LOCATION
../../../../libs/armeabi-v7a/libffmpeg.so )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++11")
include_directories(src/main/cpp)
include_directories(src/main/cpp/include)
find_library( # Sets the name of the path variable.
log-lib
log )
target_link_libraries( # Specifies the target library.
media-handle
ffmpeg
-landroid #native_window
-ljnigraphics #bitmap
-lOpenSLES #openSLES
# Links the target library to the log library
# included in the NDK.
${log-lib} )