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35 lines
1.1 KiB
35 lines
1.1 KiB
#extension GL_OES_EGL_image_external : require
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precision mediump float;
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varying mediump vec2 textureCoordinate;
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uniform samplerExternalOES inputImageTexture;
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uniform sampler2D inputImageTexture2; //map
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uniform sampler2D inputImageTexture3; //vigMap
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uniform float strength;
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void main()
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{
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vec4 originColor = texture2D(inputImageTexture, textureCoordinate);
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vec3 texel = texture2D(inputImageTexture, textureCoordinate).rgb;
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texel = vec3(
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texture2D(inputImageTexture2, vec2(texel.r, .16666)).r,
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texture2D(inputImageTexture2, vec2(texel.g, .5)).g,
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texture2D(inputImageTexture2, vec2(texel.b, .83333)).b);
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vec2 tc = (2.0 * textureCoordinate) - 1.0;
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float d = dot(tc, tc);
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vec2 lookup = vec2(d, texel.r);
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texel.r = texture2D(inputImageTexture3, lookup).r;
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lookup.y = texel.g;
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texel.g = texture2D(inputImageTexture3, lookup).g;
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lookup.y = texel.b;
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texel.b = texture2D(inputImageTexture3, lookup).b;
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texel.rgb = mix(originColor.rgb, texel.rgb, strength);
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gl_FragColor = vec4(texel, 1.0);
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} |