You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
FFmpegAndroid/Live/src/main/res/raw/hefe.glsl

46 lines
1.8 KiB

#extension GL_OES_EGL_image_external : require
precision mediump float;
varying mediump vec2 textureCoordinate;
uniform samplerExternalOES inputImageTexture;
uniform sampler2D inputImageTexture2; //edgeBurn
uniform sampler2D inputImageTexture3; //hefeMap
uniform sampler2D inputImageTexture4; //hefeGradientMap
uniform sampler2D inputImageTexture5; //hefeSoftLight
uniform sampler2D inputImageTexture6; //hefeMetal
uniform float strength;
void main()
{
vec4 originColor = texture2D(inputImageTexture, textureCoordinate);
vec3 texel = texture2D(inputImageTexture, textureCoordinate).rgb;
vec3 edge = texture2D(inputImageTexture2, textureCoordinate).rgb;
texel = texel * edge;
texel = vec3(
texture2D(inputImageTexture3, vec2(texel.r, .16666)).r,
texture2D(inputImageTexture3, vec2(texel.g, .5)).g,
texture2D(inputImageTexture3, vec2(texel.b, .83333)).b);
vec3 luma = vec3(.30, .59, .11);
vec3 gradSample = texture2D(inputImageTexture4, vec2(dot(luma, texel), .5)).rgb;
vec3 final = vec3(
texture2D(inputImageTexture5, vec2(gradSample.r, texel.r)).r,
texture2D(inputImageTexture5, vec2(gradSample.g, texel.g)).g,
texture2D(inputImageTexture5, vec2(gradSample.b, texel.b)).b
);
vec3 metal = texture2D(inputImageTexture6, textureCoordinate).rgb;
vec3 metaled = vec3(
texture2D(inputImageTexture5, vec2(metal.r, texel.r)).r,
texture2D(inputImageTexture5, vec2(metal.g, texel.g)).g,
texture2D(inputImageTexture5, vec2(metal.b, texel.b)).b
);
metaled.rgb = mix(originColor.rgb, metaled.rgb, strength);
gl_FragColor = vec4(metaled, 1.0);
}