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19 lines
558 B
19 lines
558 B
#extension GL_OES_EGL_image_external : require
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precision mediump float;
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varying mediump vec2 textureCoordinate;
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uniform samplerExternalOES inputImageTexture;
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uniform sampler2D inputImageTexture2;
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void main()
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{
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vec3 texel = texture2D(inputImageTexture, textureCoordinate).rgb;
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texel = vec3(
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texture2D(inputImageTexture2, vec2(texel.r, .16666)).r,
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texture2D(inputImageTexture2, vec2(texel.g, .5)).g,
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texture2D(inputImageTexture2, vec2(texel.b, .83333)).b);
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gl_FragColor = vec4(texel, 1.0);
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}
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