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谈谈你对 Binder 的理解?
---
1. binder 是干嘛的?
2. binder 存在的意义是什么?
3. binder 的架构原理是怎样的?
#### Binder 是干嘛的?
进程间通信。
#### Binder 存在的意义是什么?
1. 性能
2. 方便易用
3. 安全
#### 架构原理
通信架构:
![](https://i.loli.net/2020/03/27/REqCWzQSnokHKFw.png)
#### 进程如何启用 Binder 机制?
1. 打开 binder 驱动
2. 内存映射,分配缓冲区
3. 启动 binder 线程
```c++
// ServiceManager#main
int main(int argc, char **argv){
struct binder_state *bs;
bs = binder_open(128*1024);
binder_become_context_manager(bs);
binder_loop(bs, svcmgr_handler);
return 0;
}
void binder_loop(struct binder_state *bs, binder_handler func){
// 把当前线程注册为 binder 线程,也就是 SM 的主线程
readbuf[0] = BC_ENTER_LOOPER;
binder_write(bs, readbuf, sizeof(uint32_t));
for(;;){
bwr.read_size = sizeof(readbuf);
res = ioctl(bs->fd, BINDER_WRITE_READ, &bwr);
res = binder_parse(bs, 0, (uintptr_t) readbuf, bwr.read_consumed, func);
}
}
```
以 SurfaceFlinger 注册服务为例:
```c++
int main(int, char**){
// 启动 binder 机制
sp<ProcessState> ps(ProcessState::self());
ps->startThreadPool();
// 初始化服务
sp<SurfaceFlinger> flinger = new SurfaceFlinger();
flinger->init();
// 注册服务
sp<IServiceManager> sm(defaultServiceManager());
sm->addService(String16(SurfaceFlinger::getServiceName(), flinger, false));
flinger->run();
return 0;
}
sp<IServiceManager> defaultServiceManager(){
while(gDefaultServiceManager==NULL){
ProcessState::self()->getContextObject(NULL);
if(gDefaultServiceManager==NULL){
sleep(1);
}
}
return gDefaultServiceManager;
}
status_t addService(const String16& name, const sp<IBinder>& service, ...){
Parcel data, reply;
data.writeInterfaceToken(IServiceManager::getInterfaceDescriptior());
data.writeString16(name);
data.writeStrongBinder(service);
data.writeInt32(allowlsolated?1:0);
status_t err = remote()->transact(ADD_SERVICE_TRANSACTION, data, &reply);
return err == NO_ERROR?reply.readExceptionCode():err;
}
status_t IPCThreadState::transact(int32_t handle, unit32_t code, ...){
err = writeTransactionData(BC_TRANSACTION, flags, handle, code, data, ...);
if((flag&TF_ONE_WAY)==0){
if(reply){
err=waitForResponse(reply);
}else{
Parcel fakeReply;
err = waitForResponse(&fakeReply);
}
}else{
err = waitForResponse(NULL, NULL);
}
return err;
}
status_t BnServiceManager::onTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags){
switch(code){
case ADD_SERVICE_TRANSACTION:{
CHECK_INTERFACE(IServiceManager, data, reply);
String16 which = data.readString16();
sp<IBinder> b = data.readStrongBinder();
status_t err = addService(which, b);
reply->writeInt32(err);
return NO_ERROR;
}break;
}
}
```
![](https://i.loli.net/2020/03/28/1qUCWh5B7vSVzAe.png)