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---
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View 事件分发
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---
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#### 目录
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1. View 中 TouchEvent 的投递流程
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2. ViewGroup 中 TouchEvent 的投递流程
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#### View 中 TouchEvent 的投递流程
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View 类对整个输入事件的处理流程是:
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```xml
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InputChannel -> InputEventReceiver -> ViewRootImpl#deliverInputEvent -> ViewPostImeInputStage#onProcess -> View#dispatchPointerEvent -> View#dispatchTouchEvent -> onTouch -> onTouchEvent
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```
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在最新的 Android 系统中,事件的处理者不再是由 InputEventReceiver 独自承担,而是通过多种形式的 InputStage 来分别处理它们都有一个回调接口 onProcess 函数,这些都声明在 ViewRootImpl 的内部类里面,并且在 setView 方法里面进行注册,我们重点关注与 View 事件分发相关的 ViewPostImeInputStage。在它的 onProcess 函数中,如果判断事件类型是 SOURCE_CLASS_POINTER 即触摸屏的 MotionEvent 事件,就会调用 mView 的 dispatchPointerEvent 方法处理。
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```java
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public final boolean dispatchPointerEvent(MotionEvent event) {
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if (event.isTouchEvent()) {
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return dispatchTouchEvent(event);
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} else {
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return dispatchGenericMotionEvent(event);
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}
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}
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```
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如果判断是 TouchEvent,就会调用其 dispatchTouchEvent 方法处理。
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```java
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// View
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public boolean dispatchTouchEvent (MotionEvent event) {
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if (onFilterTouchEventForSecurity(event)) {
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ListenerInfo li = mListenerInfo;
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if (li != null && li.mOnTouchListener != null
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&& (mViewFlags & ENABLED_MASK) == ENABLED
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&& li.mOnTouchListener.onTouch(this, event)) {
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result = true;
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}
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if (!result && onTouchEvent(event)) {
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result = true;
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}
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}
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return result;
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}
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```
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可以看到,View 类中分发 TouchEvent 还是比较简单的,如果注册了 OnTouchListener 就调用其 onTouch 方法,如果返回 false,还会接着回调 onTouchEvent 方法。onTouchEvent 作为一种兜底方案,它在内部会根据 MotionEvent 的不同类型做相应处理,比如是 ACTION_UP,可能就需要执行 performClick 函数。
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#### ViewGroup 中 TouchEvent 的投递流程
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ViewGroup 因为涉及对子 View 的处理,其派发流程没有 View 那么简单直接,它重写了 dispatchTouchEvent 方法:
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```java
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public boolean dispatchTouchEvent(MotionEvent ev) {
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boolean handled = false;
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if (onFilterTouchEventForSecurity(ev)) {
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final int action = ev.getAction();
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final int actionMasked = action & MotionEvent.ACTION_MASK;
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if (actionMasked == MotionEvent.ACTION_DOWN) {
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cancelAndClearTouchTargets(ev);
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resetTouchState();
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}
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final boolean intercepted;
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if (actionMasked == MotionEvent.ACTION_DOWN
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|| mFirstTouchTarget != null) {
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final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
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if (!disallowIntercept) {
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intercepted = onInterceptTouchEvent(ev);
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ev.setAction(action);
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} else {
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intercepted = false;
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}
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} else {
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intercepted = true;
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}
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// 不拦截的情况
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if (actionMasked == MotionEvent.ACTION_DOWN
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|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
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|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
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final int actionIndex = ev.getActionIndex();
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final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
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: TouchTarget.ALL_POINTER_IDS;
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final int childrenCount = mChildrenCount;
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if (newTouchTarget == null && childrenCount != 0) {
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final float x = ev.getX(actionIndex);
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final float y = ev.getY(actionIndex);
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final View[] children = mChildren;
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for (int i = childrenCount - 1; i >= 0; i--) {
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if (!child.canReceivePointerEvents()
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|| !isTransformedTouchPointInView(x, y, child, null)) {
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continue;
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newTouchTarget = getTouchTarget(child);
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if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
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break;
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}
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}
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}
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}
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}
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}
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}
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```
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如果 ViewGroup 允许拦截,就调用其 onInterceptTouchEvent 来判断是否要真正执行拦截了,这样做了是方便扩展。如果不拦截,就从后遍历子 View 处理。它有两个函数可以过滤子 View,一个是判断这个子 View 能否接收 Pointer Events 事件,另一个是判断落点有没有落在子 View 范围内。如果都满足,则调用其 dispatchTouchEvent 处理。如果该子 View 是一个 ViewGroup 就继续调用其 dispatchTouchEvent,否则就是 View 的 dispatchTouchEvent。如此循环往复,直到事件真正被处理。
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