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---
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Animator
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---
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#### 目录
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1. 思维导图
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2. 帧动画
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- 使用方式
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- 优缺点
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- 应用场景
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3. 补间动画
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- 位移、旋转、缩放、透明度动画
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- 优缺点
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- 应用场景
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4. 属性动画
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- 层次关系
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- ValueAnimator
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- ObjectAnimator
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- TimeAnimator
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- AnimatorSet
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5. 插值器、估值器
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- TypeEvaluator
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- IntEvaluator
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- FloutEvaluator
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- ArgbEvaluator
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- TimeInterpolator / Interpolator / BaseInterpolator
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- LinearInterpolator
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- AccelerateDecelerateInterpolator
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6. 参考
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#### 思维导图
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![](https://i.loli.net/2018/12/30/5c281a641cf56.png)
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#### 帧动画
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##### 使用方式
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1. xml 定义方式
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在 drawable 目录下定义一个 drawable-list,然后给图片设置 res 就好了。
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```xml
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<?xml version="1.0" encoding="utf-8"?>
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<animation-list xmlns:android="http://schemas.android.com/apk/res/android">
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<item android:drawable="@drawable/ic_vip" android:duration="100"/>
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<item android:drawable="@drawable/ic_account" android:duration="100"/>
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<item android:drawable="@drawable/ic_clouse" android:duration="100"/>
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//...
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</animation-list>
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```
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```java
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mIvFrame.setImageResource(R.drawable.anim_frame);
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AnimationDrawable drawable = (AnimationDrawable) mIvFrame.getDrawable();
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drawable.start();
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drawable.stop();
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```
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2. Java 代码实现
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其实就是用代码构建 AnimationDrawable。
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```java
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mAnimationDrawable=new AnimationDrawable();
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for (int i = 0; i < 10; i++) {
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if (i<5){
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mAnimationDrawable.addFrame(getDrawable(R.drawable.ic_vip),100);
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}else {
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mAnimationDrawable.addFrame(getDrawable(R.drawable.ic_clouse),100);
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}
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}
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mIvFrame.setImageDrawable(mAnimationDrawable);
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mAnimationDrawable.start();
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mAnimationDrawable.stop();
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```
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##### 优缺点
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优点:使用简单
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缺点:图片是全部加载到内存中,可能导致 OOM。
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##### 应用场景
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基本上很少使用,可以看成 GIF 图。
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#### 补间动画
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##### 位移动画
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1. xml 定义方式
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```xml
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<?xml version="1.0" encoding="utf-8"?>
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<set xmlns:android="http://schemas.android.com/apk/res/android">
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<translate
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android:duration="1000"
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android:toXDelta="100"
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android:toYDelta="100"
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android:fromYDelta="0"
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android:fromXDelta="0"/>
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</set>
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```
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```java
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mAnimation = AnimationUtils.loadAnimation(mContext, R.anim.anim_trans);
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mIvFrame.startAnimation(mAnimation);
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```
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2. Java 代码实现方式
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```java
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TranslateAnimation animation = new TranslateAnimation(0, 100, 0, 100);
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animation.setDuration(1000);
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animation.setFillAfter(true);
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mIvFrame.startAnimation(animation);
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```
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##### 其他动画
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类似,不举例了。
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##### 优缺点
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优点:使用简单
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缺点:只改变显示,不改变实际属性
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##### 应用场景
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基本上大部分动画都能实现,常见于 Activity 转场动画等等
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#### 属性动画
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##### 层次关系
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Animator
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- AnimatorSet
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- ValueAnimator
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- ObjectAnimator
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- TimeAnimator
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##### ValueAnimator
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常用使用方式:
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```java
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private void setAnimator() {
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mValueAnimator = new ValueAnimator();
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mValueAnimator.setIntValues(0, 500);
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mValueAnimator.setDuration(2000);
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mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
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@Override
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public void onAnimationUpdate(ValueAnimator animation) {
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Log.i(TAG, "onAnimationUpdate: " + animation.getAnimatedValue());
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float y = ((int) animation.getAnimatedValue()) * 1.0f;
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mIvFrame.setTranslationY(y);
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}
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});
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mValueAnimator.start();
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}
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```
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##### ObjectAnimator
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```java
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ObjectAnimator animator = ObjectAnimator
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.ofFloat(mBtnStart, "translationY", 0, 200)
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.setDuration(2000);
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animator.start();
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```
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ObjectAnimator 在每次更新的时候会自动走 setXxx 方法,所以就不需要像 ValueAnimator 一样手动添加监听器,但是 ValueAnimator 的灵活性更好。
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##### TimeAnimator
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同样是继承至 ValueAnimator,但是它只做一件事:提供一个时间流,每 18ms 回调一次。
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```java
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mTimeAnimator = new TimeAnimator();
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mTimeAnimator.setTimeListener(new TimeAnimator.TimeListener() {
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@Override
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public void onTimeUpdate(TimeAnimator animation, long totalTime, long deltaTime) {
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//动画执行的总时间_动画从上一桢到当前桢的间隔时间,单位都是毫秒
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Log.i(TAG, "onTimeUpdate: " + totalTime + " " + deltaTime);
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}
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});
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```
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运行结果:
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```java
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2018-12-30 09:01:54.344 6656-6656/com.example.omooo.demoproject I/AnimatorActivity: onTimeUpdate: 0 0
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2018-12-30 09:01:54.346 6656-6656/com.example.omooo.demoproject I/AnimatorActivity: onTimeUpdate: 0 0
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2018-12-30 09:01:54.356 6656-6656/com.example.omooo.demoproject I/AnimatorActivity: onTimeUpdate: 7 7
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2018-12-30 09:01:54.375 6656-6656/com.example.omooo.demoproject I/AnimatorActivity: onTimeUpdate: 24 17
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2018-12-30 09:01:54.388 6656-6656/com.example.omooo.demoproject I/AnimatorActivity: onTimeUpdate: 42 18
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2018-12-30 09:01:54.407 6656-6656/com.example.omooo.demoproject I/AnimatorActivity: onTimeUpdate: 60 18
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2018-12-30 09:01:54.424 6656-6656/com.example.omooo.demoproject I/AnimatorActivity: onTimeUpdate: 78 18
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2018-12-30 09:01:54.444 6656-6656/com.example.omooo.demoproject I/AnimatorActivity: onTimeUpdate: 96 18
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```
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#### 估值器、插值器
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估值器表示属性的从初始值过渡到结束值变化的具体数值,而插值器则表示变化率,比如先加速后减速(默认)、匀速等等。
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##### 估值器
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估值器都需要实现 TypeEvaluator 接口:
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```java
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public interface TypeEvaluator<T> {
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public T evaluate(float fraction, T startValue, T endValue);
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}
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```
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其实就是根据初始值和结束值算出一个值。
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系统已经有几个默认实现,比如 ArgbEvaluator、IntEvaluator、FloatEvaluator 等等。其实我们在用 ValueAnimator.ofArgb() 的时候,内部就是用 ArgbEvaluator 实现的,那对于 ValueAnimator.ofInt()、ValueAnimator.ofFloat() 方法是不是也是一样的道理呢?
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下面将介绍如何自定义估值器,所实现的功能:
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![](https://i.loli.net/2018/12/29/5c274685d3572.gif)
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首先定义按钮所需要的属性:
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```java
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public class ButtonInfo {
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public int color;
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public int x;
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public int y;
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public ButtonInfo(int color, int x, int y) {
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this.color = color;
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this.x = x;
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this.y = y;
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}
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public ButtonInfo() {
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}
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}
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```
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自定义估值器:
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```java
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public class ButtonEvaluator implements TypeEvaluator {
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@Override
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public Object evaluate(float fraction, Object startValue, Object endValue) {
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ButtonInfo start = (ButtonInfo) startValue;
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ButtonInfo end = (ButtonInfo) endValue;
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ButtonInfo buttonInfo = new ButtonInfo();
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ArgbEvaluator argbEvaluator = new ArgbEvaluator();
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buttonInfo.color = (int) argbEvaluator.evaluate(fraction, ((ButtonInfo) startValue).color, ((ButtonInfo) endValue).color);
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buttonInfo.x = (int) (fraction * (end.x - start.x) + start.x);
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buttonInfo.y = (int) (fraction * (end.y - start.y) + start.y);
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return buttonInfo;
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}
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}
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```
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运用:
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```java
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private void setTransAnimator() {
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mValueAnimator = ValueAnimator.ofObject(new ButtonEvaluator(), new ButtonInfo(0xff94E1F7, 0, 0)
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, new ButtonInfo(0xffF35519, 500, 500));
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mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
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@Override
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public void onAnimationUpdate(ValueAnimator animation) {
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ButtonInfo buttonInfo = (ButtonInfo) animation.getAnimatedValue();
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mBtnStart.setBackgroundColor(buttonInfo.color);
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mBtnStart.setTranslationX(buttonInfo.x);
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mBtnStart.setTranslationY(buttonInfo.y);
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}
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});
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mValueAnimator.setDuration(5000);
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mValueAnimator.start();
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}
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```
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可以,看出,实际上自定义估值器还是很简单。
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##### 插值器
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插值器需要实现 TimeInterpolator 或 Interpolator:
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```java
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public interface TimeInterpolator {
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float getInterpolation(float input);
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}
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public interface Interpolator extends TimeInterpolator {
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}
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```
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Android 系统内置了几种实现,默认是先加速后减速,即 AccelerateDecelerateInterpolator ,看一下源码实现:
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```java
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public class AccelerateDecelerateInterpolator extends BaseInterpolator
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implements NativeInterpolatorFactory {
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public float getInterpolation(float input) {
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return (float)(Math.cos((input + 1) * Math.PI) / 2.0f) + 0.5f;
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}
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//...
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}
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```
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四五十行代码,首先明确的就是 value 值是 0 ~ 1,所以以上就是表示余旋函数在 pi/2 和 pi 之间,就是先加速后减速。
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那我们在看一下 LinearInterpolator 的源码:
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```java
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/**
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* An interpolator where the rate of change is constant
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*/
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@HasNativeInterpolator
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public class LinearInterpolator extends BaseInterpolator implements NativeInterpolatorFactory {
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public float getInterpolation(float input) {
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return input;
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}
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//...
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}
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```
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那在自定义插值器就易如反掌了呀,定义一个先减速后加速的插值器,如下:
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```java
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public class DeceAcceInterpolator implements TimeInterpolator {
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@Override
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public float getInterpolation(float input) {
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//余旋函数 0 ~ PI/2
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return (float) Math.cos(input * Math.PI / 2);
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}
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}
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```
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然后给 ValueAnimator 设置自定义的插值器:
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```java
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mValueAnimator.setInterpolator(new DeceAcceInterpolator());
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```
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![](https://i.loli.net/2018/12/29/5c274e1d38083.gif)
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啊?怎么反向了?看来设置变化率需要在 x 轴的下方呀。至于为什么?留个坑。
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#### 参考
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[Android 动画 Animator 家族使用指南](https://juejin.im/post/5c245f086fb9a049c043146a)
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