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package com.otaliastudios.cameraview.shadereffects.effects; |
package com.otaliastudios.cameraview.filters; |
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import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
import com.otaliastudios.cameraview.filters.Filter; |
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/** |
/** |
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* Attempts to auto-fix the preview based on histogram equalization. |
* Attempts to auto-fix the preview based on histogram equalization. |
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*/ |
*/ |
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public class AutoFixEffect extends BaseShaderEffect { |
public class AutoFixEffect extends Filter { |
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private float scale = 1.0f; |
private float scale = 1.0f; |
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package com.otaliastudios.cameraview.shadereffects.effects; |
package com.otaliastudios.cameraview.filters; |
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import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
import com.otaliastudios.cameraview.filters.Filter; |
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/** |
/** |
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* Converts the preview into black and white colors |
* Converts the preview into black and white colors |
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*/ |
*/ |
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public class BlackAndWhiteEffect extends BaseShaderEffect { |
public class BlackAndWhiteEffect extends Filter { |
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/** |
/** |
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package com.otaliastudios.cameraview.shadereffects.effects; |
package com.otaliastudios.cameraview.filters; |
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import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
import com.otaliastudios.cameraview.filters.Filter; |
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/** |
/** |
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* Adjusts the brightness of the preview. |
* Adjusts the brightness of the preview. |
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*/ |
*/ |
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public class BrightnessEffect extends BaseShaderEffect { |
public class BrightnessEffect extends Filter { |
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private float brightnessValue = 2.0f; |
private float brightnessValue = 2.0f; |
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/** |
/** |
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package com.otaliastudios.cameraview.shadereffects.effects; |
package com.otaliastudios.cameraview.filters; |
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import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
import com.otaliastudios.cameraview.filters.Filter; |
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/** |
/** |
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* Adjusts the contrast of the preview. |
* Adjusts the contrast of the preview. |
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*/ |
*/ |
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public class ContrastEffect extends BaseShaderEffect { |
public class ContrastEffect extends Filter { |
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private float contrast = 2.0f; |
private float contrast = 2.0f; |
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/** |
/** |
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package com.otaliastudios.cameraview.shadereffects.effects; |
package com.otaliastudios.cameraview.filters; |
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import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
import com.otaliastudios.cameraview.filters.Filter; |
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/** |
/** |
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* Applies a cross process effect on preview, in which the red and green channels |
* Applies a cross process effect on preview, in which the red and green channels |
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* are enhanced while the blue channel is restricted. |
* are enhanced while the blue channel is restricted. |
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*/ |
*/ |
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public class CrossProcessEffect extends BaseShaderEffect { |
public class CrossProcessEffect extends Filter { |
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/** |
/** |
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* Initialize Effect |
* Initialize Effect |
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package com.otaliastudios.cameraview.shadereffects.effects; |
package com.otaliastudios.cameraview.filters; |
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import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
import com.otaliastudios.cameraview.filters.Filter; |
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/** |
/** |
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* This class is to implement any custom effect. |
* This class is to implement any custom effect. |
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*/ |
*/ |
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public class CustomEffect extends BaseShaderEffect { |
public class CustomEffect extends Filter { |
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/** |
/** |
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* Parameterized constructor with vertex and fragment shader as parameter |
* Parameterized constructor with vertex and fragment shader as parameter |
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package com.otaliastudios.cameraview.shadereffects.effects; |
package com.otaliastudios.cameraview.filters; |
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import android.graphics.Color; |
import android.graphics.Color; |
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import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
import com.otaliastudios.cameraview.filters.Filter; |
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/** |
/** |
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* Representation of preview using only two color tones. |
* Representation of preview using only two color tones. |
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*/ |
*/ |
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public class DuotoneEffect extends BaseShaderEffect { |
public class DuotoneEffect extends Filter { |
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// Default values
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// Default values
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private int mFirstColor = Color.MAGENTA; |
private int mFirstColor = Color.MAGENTA; |
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private int mSecondColor = Color.YELLOW; |
private int mSecondColor = Color.YELLOW; |
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package com.otaliastudios.cameraview.shadereffects.effects; |
package com.otaliastudios.cameraview.filters; |
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import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
import com.otaliastudios.cameraview.filters.Filter; |
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/** |
/** |
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* Applies back-light filling to the preview. |
* Applies back-light filling to the preview. |
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*/ |
*/ |
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public class FillLightEffect extends BaseShaderEffect { |
public class FillLightEffect extends Filter { |
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private float strength = 0.5f; |
private float strength = 0.5f; |
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/** |
/** |
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package com.otaliastudios.cameraview.filters; |
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public enum Filters { |
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NO_EFFECT, |
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AUTO_FIX_EFFECT, |
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BLACK_AND_WHITE_EFFECT, |
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BRIGHTNESS_EFFECT, |
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CONTRAST_EFFECT, |
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CROSS_PROCESS_EFFECT, |
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DOCUMENTARY_EFFECT, |
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DUO_TONE_COLOR_EFFECT, |
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FILL_LIGHT_EFFECT, |
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GAMMA_EFFECT, |
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GRAIN_EFFECT, |
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GREY_SCALE_EFFECT, |
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HUE_EFFECT, |
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INVERT_COLOR_EFFECT, |
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LAMOISH_EFFECT, |
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POSTERIZE_EFFECT, |
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SATURATION_EFFECT, |
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SEPIA_EFFECT, |
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SHARPNESS_EFFECT, |
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TEMPERATURE_EFFECT, |
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TINT_EFFECT, |
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VIGNETTE_EFFECT; |
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public Filter newInstance(){ |
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Filter shaderEffect; |
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switch (this) { |
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case AUTO_FIX_EFFECT: |
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shaderEffect = new AutoFixEffect(); |
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break; |
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case BLACK_AND_WHITE_EFFECT: |
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shaderEffect = new BlackAndWhiteEffect(); |
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break; |
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case BRIGHTNESS_EFFECT: |
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shaderEffect = new BrightnessEffect(); |
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break; |
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case CONTRAST_EFFECT: |
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shaderEffect = new ContrastEffect(); |
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break; |
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case CROSS_PROCESS_EFFECT: |
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shaderEffect = new CrossProcessEffect(); |
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break; |
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case DOCUMENTARY_EFFECT: |
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shaderEffect = new DocumentaryEffect(); |
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break; |
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case DUO_TONE_COLOR_EFFECT: |
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shaderEffect = new DuotoneEffect(); |
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break; |
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case FILL_LIGHT_EFFECT: |
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shaderEffect = new FillLightEffect(); |
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break; |
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case GAMMA_EFFECT: |
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shaderEffect = new GammaEffect(); |
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break; |
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case GRAIN_EFFECT: |
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shaderEffect = new GrainEffect(); |
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break; |
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case GREY_SCALE_EFFECT: |
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shaderEffect = new GreyScaleEffect(); |
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break; |
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case HUE_EFFECT: |
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shaderEffect = new HueEffect(); |
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break; |
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case INVERT_COLOR_EFFECT: |
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shaderEffect = new InvertColorsEffect(); |
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break; |
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case LAMOISH_EFFECT: |
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shaderEffect = new LamoishEffect(); |
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break; |
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case POSTERIZE_EFFECT: |
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shaderEffect = new PosterizeEffect(); |
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break; |
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case SATURATION_EFFECT: |
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shaderEffect = new SaturationEffect(); |
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break; |
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case SEPIA_EFFECT: |
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shaderEffect = new SepiaEffect(); |
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break; |
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case SHARPNESS_EFFECT: |
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shaderEffect = new SharpnessEffect(); |
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break; |
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case TEMPERATURE_EFFECT: |
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shaderEffect = new TemperatureEffect(); |
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break; |
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case TINT_EFFECT: |
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shaderEffect = new TintEffect(); |
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break; |
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case VIGNETTE_EFFECT: |
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shaderEffect = new VignetteEffect(); |
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break; |
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case NO_EFFECT: |
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default: |
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shaderEffect = new NoFilterEffect(); |
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} |
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return shaderEffect; |
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} |
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} |
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package com.otaliastudios.cameraview.shadereffects.effects; |
package com.otaliastudios.cameraview.filters; |
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import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
import com.otaliastudios.cameraview.filters.Filter; |
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/** |
/** |
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* Apply Gamma Effect on preview being played |
* Apply Gamma Effect on preview being played |
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*/ |
*/ |
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public class GammaEffect extends BaseShaderEffect { |
public class GammaEffect extends Filter { |
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private float gammaValue = 2.0f; |
private float gammaValue = 2.0f; |
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/** |
/** |
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package com.otaliastudios.cameraview.shadereffects.effects; |
package com.otaliastudios.cameraview.filters; |
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import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
import com.otaliastudios.cameraview.filters.Filter; |
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/** |
/** |
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* Converts preview to GreyScale. |
* Converts preview to GreyScale. |
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*/ |
*/ |
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public class GreyScaleEffect extends BaseShaderEffect { |
public class GreyScaleEffect extends Filter { |
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/** |
/** |
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* Initialize Effect |
* Initialize Effect |
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*/ |
*/ |
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package com.otaliastudios.cameraview.shadereffects.effects; |
package com.otaliastudios.cameraview.filters; |
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import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
import com.otaliastudios.cameraview.filters.Filter; |
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/** |
/** |
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* Apply Hue effect on the preview |
* Apply Hue effect on the preview |
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*/ |
*/ |
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public class HueEffect extends BaseShaderEffect { |
public class HueEffect extends Filter { |
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float hueValue = 0.0f; |
float hueValue = 0.0f; |
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/** |
/** |
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package com.otaliastudios.cameraview.shadereffects.effects; |
package com.otaliastudios.cameraview.filters; |
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import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
import com.otaliastudios.cameraview.filters.Filter; |
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/** |
/** |
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* Inverts the preview colors. This can also be known as negative Effect. |
* Inverts the preview colors. This can also be known as negative Effect. |
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*/ |
*/ |
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public class InvertColorsEffect extends BaseShaderEffect { |
public class InvertColorsEffect extends Filter { |
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/** |
/** |
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* Initialize Effect |
* Initialize Effect |
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*/ |
*/ |
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package com.otaliastudios.cameraview.filters; |
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import com.otaliastudios.cameraview.filters.Filter; |
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public class NoFilterEffect extends Filter { |
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@Override |
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public String getFragmentShader() { |
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return mFragmentShader; |
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} |
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} |
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package com.otaliastudios.cameraview.shadereffects.effects; |
package com.otaliastudios.cameraview.filters; |
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import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
import com.otaliastudios.cameraview.filters.Filter; |
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/** |
/** |
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* Applies Posterization effect to Preview. |
* Applies Posterization effect to Preview. |
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*/ |
*/ |
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public class PosterizeEffect extends BaseShaderEffect { |
public class PosterizeEffect extends Filter { |
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/** |
/** |
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* Initialize Effect |
* Initialize Effect |
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*/ |
*/ |
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package com.otaliastudios.cameraview.shadereffects.effects; |
package com.otaliastudios.cameraview.filters; |
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import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
import com.otaliastudios.cameraview.filters.Filter; |
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/** |
/** |
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* Adjusts color saturation of preview. |
* Adjusts color saturation of preview. |
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*/ |
*/ |
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public class SaturationEffect extends BaseShaderEffect { |
public class SaturationEffect extends Filter { |
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private float scale = 1.0f; |
private float scale = 1.0f; |
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/** |
/** |
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package com.otaliastudios.cameraview.shadereffects.effects; |
package com.otaliastudios.cameraview.filters; |
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import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
import com.otaliastudios.cameraview.filters.Filter; |
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/** |
/** |
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* Converts preview to Sepia tone. |
* Converts preview to Sepia tone. |
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*/ |
*/ |
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public class SepiaEffect extends BaseShaderEffect { |
public class SepiaEffect extends Filter { |
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/** |
/** |
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* Initialize Effect |
* Initialize Effect |
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*/ |
*/ |
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package com.otaliastudios.cameraview.shadereffects.effects; |
package com.otaliastudios.cameraview.filters; |
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import android.opengl.GLSurfaceView; |
import com.otaliastudios.cameraview.filters.Filter; |
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import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
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/** |
/** |
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* Sharpens the preview. |
* Sharpens the preview. |
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*/ |
*/ |
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public class SharpnessEffect extends BaseShaderEffect { |
public class SharpnessEffect extends Filter { |
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private float scale = 0.5f; |
private float scale = 0.5f; |
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/** |
/** |
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package com.otaliastudios.cameraview.shadereffects.effects; |
package com.otaliastudios.cameraview.filters; |
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import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
import com.otaliastudios.cameraview.filters.Filter; |
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/** |
/** |
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* Adjusts color temperature of the preview. |
* Adjusts color temperature of the preview. |
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*/ |
*/ |
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public class TemperatureEffect extends BaseShaderEffect { |
public class TemperatureEffect extends Filter { |
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private float scale = 0f; |
private float scale = 0f; |
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/** |
/** |
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package com.otaliastudios.cameraview.shadereffects.effects; |
package com.otaliastudios.cameraview.filters; |
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import android.graphics.Color; |
import android.graphics.Color; |
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import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
import com.otaliastudios.cameraview.filters.Filter; |
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/** |
/** |
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* Tints the preview with specified color.. |
* Tints the preview with specified color.. |
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*/ |
*/ |
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public class TintEffect extends BaseShaderEffect { |
public class TintEffect extends Filter { |
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private int mTint = 0xFFFF0000; |
private int mTint = 0xFFFF0000; |
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/** |
/** |
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package com.otaliastudios.cameraview.shadereffects.effects; |
package com.otaliastudios.cameraview.filters; |
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import android.opengl.GLSurfaceView; |
import com.otaliastudios.cameraview.filters.Filter; |
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import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
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/** |
/** |
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* Applies lomo-camera style effect to your preview. |
* Applies lomo-camera style effect to your preview. |
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*/ |
*/ |
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public class VignetteEffect extends BaseShaderEffect { |
public class VignetteEffect extends Filter { |
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private float mScale = 0.85f; |
private float mScale = 0.85f; |
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private float mShade = 0.5f; |
private float mShade = 0.5f; |
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package com.otaliastudios.cameraview.shadereffects; |
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import android.opengl.GLSurfaceView; |
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import com.otaliastudios.cameraview.shadereffects.effects.AutoFixEffect; |
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import com.otaliastudios.cameraview.shadereffects.effects.BlackAndWhiteEffect; |
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import com.otaliastudios.cameraview.shadereffects.effects.BrightnessEffect; |
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import com.otaliastudios.cameraview.shadereffects.effects.ContrastEffect; |
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import com.otaliastudios.cameraview.shadereffects.effects.CrossProcessEffect; |
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import com.otaliastudios.cameraview.shadereffects.effects.DocumentaryEffect; |
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import com.otaliastudios.cameraview.shadereffects.effects.DuotoneEffect; |
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import com.otaliastudios.cameraview.shadereffects.effects.FillLightEffect; |
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import com.otaliastudios.cameraview.shadereffects.effects.GammaEffect; |
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import com.otaliastudios.cameraview.shadereffects.effects.GrainEffect; |
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import com.otaliastudios.cameraview.shadereffects.effects.GreyScaleEffect; |
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import com.otaliastudios.cameraview.shadereffects.effects.HueEffect; |
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import com.otaliastudios.cameraview.shadereffects.effects.InvertColorsEffect; |
|
||||||
import com.otaliastudios.cameraview.shadereffects.effects.LamoishEffect; |
|
||||||
import com.otaliastudios.cameraview.shadereffects.effects.NoFilterEffect; |
|
||||||
import com.otaliastudios.cameraview.shadereffects.effects.PosterizeEffect; |
|
||||||
import com.otaliastudios.cameraview.shadereffects.effects.SaturationEffect; |
|
||||||
import com.otaliastudios.cameraview.shadereffects.effects.SepiaEffect; |
|
||||||
import com.otaliastudios.cameraview.shadereffects.effects.SharpnessEffect; |
|
||||||
import com.otaliastudios.cameraview.shadereffects.effects.TemperatureEffect; |
|
||||||
import com.otaliastudios.cameraview.shadereffects.effects.TintEffect; |
|
||||||
import com.otaliastudios.cameraview.shadereffects.effects.VignetteEffect; |
|
||||||
|
|
||||||
public class ShaderEffectFactory { |
|
||||||
|
|
||||||
public enum ShaderEffects { |
|
||||||
NO_EFFECT, |
|
||||||
|
|
||||||
AUTO_FIX_EFFECT, |
|
||||||
BLACK_AND_WHITE_EFFECT, |
|
||||||
BRIGHTNESS_EFFECT, |
|
||||||
CONTRAST_EFFECT, |
|
||||||
CROSS_PROCESS_EFFECT, |
|
||||||
DOCUMENTARY_EFFECT, |
|
||||||
DUO_TONE_COLOR_EFFECT, |
|
||||||
FILL_LIGHT_EFFECT, |
|
||||||
GAMMA_EFFECT, |
|
||||||
GRAIN_EFFECT, |
|
||||||
GREY_SCALE_EFFECT, |
|
||||||
HUE_EFFECT, |
|
||||||
INVERT_COLOR_EFFECT, |
|
||||||
LAMOISH_EFFECT, |
|
||||||
POSTERIZE_EFFECT, |
|
||||||
SATURATION_EFFECT, |
|
||||||
SEPIA_EFFECT, |
|
||||||
SHARPNESS_EFFECT, |
|
||||||
TEMPERATURE_EFFECT, |
|
||||||
TINT_EFFECT, |
|
||||||
VIGNETTE_EFFECT |
|
||||||
} |
|
||||||
|
|
||||||
public static BaseShaderEffect getShaderFromFactory(ShaderEffects effect, GLSurfaceView glSurfaceView) { |
|
||||||
BaseShaderEffect shaderEffect; |
|
||||||
switch (effect) { |
|
||||||
|
|
||||||
case AUTO_FIX_EFFECT: |
|
||||||
shaderEffect = new AutoFixEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case BLACK_AND_WHITE_EFFECT: |
|
||||||
shaderEffect = new BlackAndWhiteEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case BRIGHTNESS_EFFECT: |
|
||||||
shaderEffect = new BrightnessEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case CONTRAST_EFFECT: |
|
||||||
shaderEffect = new ContrastEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case CROSS_PROCESS_EFFECT: |
|
||||||
shaderEffect = new CrossProcessEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case DOCUMENTARY_EFFECT: |
|
||||||
shaderEffect = new DocumentaryEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case DUO_TONE_COLOR_EFFECT: |
|
||||||
shaderEffect = new DuotoneEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case FILL_LIGHT_EFFECT: |
|
||||||
shaderEffect = new FillLightEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case GAMMA_EFFECT: |
|
||||||
shaderEffect = new GammaEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case GRAIN_EFFECT: |
|
||||||
shaderEffect = new GrainEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case GREY_SCALE_EFFECT: |
|
||||||
shaderEffect = new GreyScaleEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case HUE_EFFECT: |
|
||||||
shaderEffect = new HueEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case INVERT_COLOR_EFFECT: |
|
||||||
shaderEffect = new InvertColorsEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case LAMOISH_EFFECT: |
|
||||||
shaderEffect = new LamoishEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case POSTERIZE_EFFECT: |
|
||||||
shaderEffect = new PosterizeEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case SATURATION_EFFECT: |
|
||||||
shaderEffect = new SaturationEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case SEPIA_EFFECT: |
|
||||||
shaderEffect = new SepiaEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case SHARPNESS_EFFECT: |
|
||||||
shaderEffect = new SharpnessEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case TEMPERATURE_EFFECT: |
|
||||||
shaderEffect = new TemperatureEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case TINT_EFFECT: |
|
||||||
shaderEffect = new TintEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
case VIGNETTE_EFFECT: |
|
||||||
shaderEffect = new VignetteEffect(); |
|
||||||
break; |
|
||||||
|
|
||||||
|
|
||||||
case NO_EFFECT: |
|
||||||
default: |
|
||||||
shaderEffect = new NoFilterEffect(); |
|
||||||
} |
|
||||||
|
|
||||||
return shaderEffect; |
|
||||||
} |
|
||||||
} |
|
@ -1,11 +0,0 @@ |
|||||||
package com.otaliastudios.cameraview.shadereffects.effects; |
|
||||||
|
|
||||||
import com.otaliastudios.cameraview.shadereffects.BaseShaderEffect; |
|
||||||
|
|
||||||
public class NoFilterEffect extends BaseShaderEffect { |
|
||||||
|
|
||||||
@Override |
|
||||||
public String getFragmentShader() { |
|
||||||
return mFragmentShader; |
|
||||||
} |
|
||||||
} |
|
Loading…
Reference in new issue