parent
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/* |
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* Copyright 2013 Google Inc. All rights reserved. |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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package com.otaliastudios.cameraview; |
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import android.graphics.Bitmap; |
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import android.opengl.EGL14; |
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import android.opengl.EGLSurface; |
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import android.opengl.GLES20; |
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import android.os.Build; |
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import android.support.annotation.RequiresApi; |
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import android.util.Log; |
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import java.io.BufferedOutputStream; |
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import java.io.File; |
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import java.io.FileOutputStream; |
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import java.io.IOException; |
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import java.nio.ByteBuffer; |
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import java.nio.ByteOrder; |
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/** |
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* Common base class for EGL surfaces. |
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* <p> |
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* There can be multiple surfaces associated with a single context. |
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*/ |
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@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR2) |
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class EglBaseSurface extends EglElement { |
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protected static final String TAG = EglBaseSurface.class.getSimpleName(); |
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// EglCore object we're associated with. It may be associated with multiple surfaces.
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protected EglCore mEglCore; |
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private EGLSurface mEGLSurface = EGL14.EGL_NO_SURFACE; |
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private int mWidth = -1; |
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private int mHeight = -1; |
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protected EglBaseSurface(EglCore eglCore) { |
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mEglCore = eglCore; |
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} |
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/** |
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* Creates a window surface. |
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* <p> |
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* @param surface May be a Surface or SurfaceTexture. |
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*/ |
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public void createWindowSurface(Object surface) { |
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if (mEGLSurface != EGL14.EGL_NO_SURFACE) { |
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throw new IllegalStateException("surface already created"); |
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} |
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mEGLSurface = mEglCore.createWindowSurface(surface); |
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// Don't cache width/height here, because the size of the underlying surface can change
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// out from under us (see e.g. HardwareScalerActivity).
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//mWidth = mEglCore.querySurface(mEGLSurface, EGL14.EGL_WIDTH);
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//mHeight = mEglCore.querySurface(mEGLSurface, EGL14.EGL_HEIGHT);
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} |
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/** |
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* Creates an off-screen surface. |
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*/ |
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public void createOffscreenSurface(int width, int height) { |
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if (mEGLSurface != EGL14.EGL_NO_SURFACE) { |
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throw new IllegalStateException("surface already created"); |
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} |
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mEGLSurface = mEglCore.createOffscreenSurface(width, height); |
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mWidth = width; |
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mHeight = height; |
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} |
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/** |
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* Returns the surface's width, in pixels. |
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* <p> |
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* If this is called on a window surface, and the underlying surface is in the process |
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* of changing size, we may not see the new size right away (e.g. in the "surfaceChanged" |
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* callback). The size should match after the next buffer swap. |
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*/ |
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public int getWidth() { |
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if (mWidth < 0) { |
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return mEglCore.querySurface(mEGLSurface, EGL14.EGL_WIDTH); |
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} else { |
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return mWidth; |
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} |
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} |
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/** |
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* Returns the surface's height, in pixels. |
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*/ |
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public int getHeight() { |
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if (mHeight < 0) { |
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return mEglCore.querySurface(mEGLSurface, EGL14.EGL_HEIGHT); |
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} else { |
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return mHeight; |
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} |
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} |
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/** |
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* Release the EGL surface. |
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*/ |
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public void releaseEglSurface() { |
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mEglCore.releaseSurface(mEGLSurface); |
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mEGLSurface = EGL14.EGL_NO_SURFACE; |
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mWidth = mHeight = -1; |
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} |
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/** |
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* Makes our EGL context and surface current. |
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*/ |
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public void makeCurrent() { |
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mEglCore.makeCurrent(mEGLSurface); |
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} |
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/** |
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* Makes our EGL context and surface current for drawing, using the supplied surface |
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* for reading. |
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*/ |
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public void makeCurrentReadFrom(EglBaseSurface readSurface) { |
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mEglCore.makeCurrent(mEGLSurface, readSurface.mEGLSurface); |
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} |
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/** |
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* Calls eglSwapBuffers. Use this to "publish" the current frame. |
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* |
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* @return false on failure |
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*/ |
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public boolean swapBuffers() { |
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boolean result = mEglCore.swapBuffers(mEGLSurface); |
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if (!result) { |
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Log.d(TAG, "WARNING: swapBuffers() failed"); |
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} |
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return result; |
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} |
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/** |
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* Sends the presentation time stamp to EGL. |
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* |
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* @param nsecs Timestamp, in nanoseconds. |
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*/ |
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public void setPresentationTime(long nsecs) { |
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mEglCore.setPresentationTime(mEGLSurface, nsecs); |
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} |
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/** |
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* Saves the EGL surface to a file. |
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* <p> |
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* Expects that this object's EGL surface is current. |
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*/ |
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public void saveFrame(File file) throws IOException { |
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if (!mEglCore.isCurrent(mEGLSurface)) { |
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throw new RuntimeException("Expected EGL context/surface is not current"); |
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} |
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// glReadPixels fills in a "direct" ByteBuffer with what is essentially big-endian RGBA
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// data (i.e. a byte of red, followed by a byte of green...). While the Bitmap
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// constructor that takes an int[] wants little-endian ARGB (blue/red swapped), the
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// Bitmap "copy pixels" method wants the same format GL provides.
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//
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// Ideally we'd have some way to re-use the ByteBuffer, especially if we're calling
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// here often.
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//
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// Making this even more interesting is the upside-down nature of GL, which means
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// our output will look upside down relative to what appears on screen if the
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// typical GL conventions are used.
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String filename = file.toString(); |
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int width = getWidth(); |
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int height = getHeight(); |
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ByteBuffer buf = ByteBuffer.allocateDirect(width * height * 4); |
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buf.order(ByteOrder.LITTLE_ENDIAN); |
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GLES20.glReadPixels(0, 0, width, height, |
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GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, buf); |
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check("glReadPixels"); |
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buf.rewind(); |
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BufferedOutputStream bos = null; |
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try { |
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bos = new BufferedOutputStream(new FileOutputStream(filename)); |
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Bitmap bmp = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); |
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bmp.copyPixelsFromBuffer(buf); |
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bmp.compress(Bitmap.CompressFormat.PNG, 90, bos); |
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bmp.recycle(); |
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} finally { |
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if (bos != null) bos.close(); |
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} |
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Log.d(TAG, "Saved " + width + "x" + height + " frame as '" + filename + "'"); |
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} |
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} |
@ -0,0 +1,377 @@ |
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/* |
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* Copyright 2013 Google Inc. All rights reserved. |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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package com.otaliastudios.cameraview; |
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import android.graphics.SurfaceTexture; |
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import android.opengl.EGL14; |
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import android.opengl.EGLConfig; |
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import android.opengl.EGLContext; |
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import android.opengl.EGLDisplay; |
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import android.opengl.EGLExt; |
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import android.opengl.EGLSurface; |
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import android.os.Build; |
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import android.support.annotation.RequiresApi; |
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import android.util.Log; |
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import android.view.Surface; |
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/** |
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* -- from grafika -- |
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* |
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* Core EGL state (display, context, config). |
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* <p> |
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* The EGLContext must only be attached to one thread at a time. This class is not thread-safe. |
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*/ |
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@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR2) |
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final class EglCore { |
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private static final String TAG = EglCore.class.getSimpleName(); |
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/** |
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* Constructor flag: surface must be recordable. This discourages EGL from using a |
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* pixel format that cannot be converted efficiently to something usable by the video |
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* encoder. |
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*/ |
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public static final int FLAG_RECORDABLE = 0x01; |
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/** |
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* Constructor flag: ask for GLES3, fall back to GLES2 if not available. Without this |
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* flag, GLES2 is used. |
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*/ |
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public static final int FLAG_TRY_GLES3 = 0x02; |
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// Android-specific extension.
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private static final int EGL_RECORDABLE_ANDROID = 0x3142; |
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private EGLDisplay mEGLDisplay = EGL14.EGL_NO_DISPLAY; |
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private EGLContext mEGLContext = EGL14.EGL_NO_CONTEXT; |
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private EGLConfig mEGLConfig = null; |
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private int mGlVersion = -1; |
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/** |
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* Prepares EGL display and context. |
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* <p> |
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* Equivalent to EglCore(null, 0). |
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*/ |
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public EglCore() { |
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this(null, 0); |
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} |
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/** |
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* Prepares EGL display and context. |
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* <p> |
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* @param sharedContext The context to share, or null if sharing is not desired. |
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* @param flags Configuration bit flags, e.g. FLAG_RECORDABLE. |
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*/ |
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public EglCore(EGLContext sharedContext, int flags) { |
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if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) { |
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throw new RuntimeException("EGL already set up"); |
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} |
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if (sharedContext == null) { |
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sharedContext = EGL14.EGL_NO_CONTEXT; |
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} |
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mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY); |
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if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) { |
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throw new RuntimeException("unable to get EGL14 display"); |
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} |
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int[] version = new int[2]; |
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if (!EGL14.eglInitialize(mEGLDisplay, version, 0, version, 1)) { |
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mEGLDisplay = null; |
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throw new RuntimeException("unable to initialize EGL14"); |
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} |
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// Try to get a GLES3 context, if requested.
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if ((flags & FLAG_TRY_GLES3) != 0) { |
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//Log.d(TAG, "Trying GLES 3");
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EGLConfig config = getConfig(flags, 3); |
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if (config != null) { |
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int[] attrib3_list = { |
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EGL14.EGL_CONTEXT_CLIENT_VERSION, 3, |
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EGL14.EGL_NONE |
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}; |
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EGLContext context = EGL14.eglCreateContext(mEGLDisplay, config, sharedContext, |
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attrib3_list, 0); |
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if (EGL14.eglGetError() == EGL14.EGL_SUCCESS) { |
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//Log.d(TAG, "Got GLES 3 config");
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mEGLConfig = config; |
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mEGLContext = context; |
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mGlVersion = 3; |
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} |
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} |
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} |
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if (mEGLContext == EGL14.EGL_NO_CONTEXT) { // GLES 2 only, or GLES 3 attempt failed
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//Log.d(TAG, "Trying GLES 2");
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EGLConfig config = getConfig(flags, 2); |
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if (config == null) { |
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throw new RuntimeException("Unable to find a suitable EGLConfig"); |
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} |
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int[] attrib2_list = { |
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EGL14.EGL_CONTEXT_CLIENT_VERSION, 2, |
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EGL14.EGL_NONE |
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}; |
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EGLContext context = EGL14.eglCreateContext(mEGLDisplay, config, sharedContext, |
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attrib2_list, 0); |
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checkEglError("eglCreateContext"); |
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mEGLConfig = config; |
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mEGLContext = context; |
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mGlVersion = 2; |
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} |
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// Confirm with query.
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int[] values = new int[1]; |
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EGL14.eglQueryContext(mEGLDisplay, mEGLContext, EGL14.EGL_CONTEXT_CLIENT_VERSION, |
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values, 0); |
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Log.d(TAG, "EGLContext created, client version " + values[0]); |
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} |
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/** |
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* Finds a suitable EGLConfig. |
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* |
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* @param flags Bit flags from constructor. |
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* @param version Must be 2 or 3. |
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*/ |
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private EGLConfig getConfig(int flags, int version) { |
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int renderableType = EGL14.EGL_OPENGL_ES2_BIT; |
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if (version >= 3) { |
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renderableType |= EGLExt.EGL_OPENGL_ES3_BIT_KHR; |
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} |
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// The actual surface is generally RGBA or RGBX, so situationally omitting alpha
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// doesn't really help. It can also lead to a huge performance hit on glReadPixels()
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// when reading into a GL_RGBA buffer.
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int[] attribList = { |
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EGL14.EGL_RED_SIZE, 8, |
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EGL14.EGL_GREEN_SIZE, 8, |
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EGL14.EGL_BLUE_SIZE, 8, |
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EGL14.EGL_ALPHA_SIZE, 8, |
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//EGL14.EGL_DEPTH_SIZE, 16,
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//EGL14.EGL_STENCIL_SIZE, 8,
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EGL14.EGL_RENDERABLE_TYPE, renderableType, |
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EGL14.EGL_NONE, 0, // placeholder for recordable [@-3]
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EGL14.EGL_NONE |
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}; |
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if ((flags & FLAG_RECORDABLE) != 0) { |
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attribList[attribList.length - 3] = EGL_RECORDABLE_ANDROID; |
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attribList[attribList.length - 2] = 1; |
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} |
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EGLConfig[] configs = new EGLConfig[1]; |
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int[] numConfigs = new int[1]; |
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if (!EGL14.eglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, configs.length, |
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numConfigs, 0)) { |
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Log.w(TAG, "unable to find RGB8888 / " + version + " EGLConfig"); |
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return null; |
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} |
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return configs[0]; |
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} |
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/** |
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* Discards all resources held by this class, notably the EGL context. This must be |
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* called from the thread where the context was created. |
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* <p> |
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* On completion, no context will be current. |
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*/ |
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public void release() { |
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if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) { |
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// Android is unusual in that it uses a reference-counted EGLDisplay. So for
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// every eglInitialize() we need an eglTerminate().
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EGL14.eglMakeCurrent(mEGLDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, |
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EGL14.EGL_NO_CONTEXT); |
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EGL14.eglDestroyContext(mEGLDisplay, mEGLContext); |
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EGL14.eglReleaseThread(); |
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EGL14.eglTerminate(mEGLDisplay); |
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} |
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mEGLDisplay = EGL14.EGL_NO_DISPLAY; |
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mEGLContext = EGL14.EGL_NO_CONTEXT; |
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mEGLConfig = null; |
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} |
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@Override |
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protected void finalize() throws Throwable { |
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try { |
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if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) { |
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// We're limited here -- finalizers don't run on the thread that holds
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// the EGL state, so if a surface or context is still current on another
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// thread we can't fully release it here. Exceptions thrown from here
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// are quietly discarded. Complain in the log file.
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Log.w(TAG, "WARNING: EglCore was not explicitly released -- state may be leaked"); |
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release(); |
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} |
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} finally { |
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super.finalize(); |
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} |
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} |
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/** |
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* Destroys the specified surface. Note the EGLSurface won't actually be destroyed if it's |
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* still current in a context. |
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*/ |
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public void releaseSurface(EGLSurface eglSurface) { |
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EGL14.eglDestroySurface(mEGLDisplay, eglSurface); |
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} |
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/** |
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* Creates an EGL surface associated with a Surface. |
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* <p> |
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* If this is destined for MediaCodec, the EGLConfig should have the "recordable" attribute. |
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*/ |
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public EGLSurface createWindowSurface(Object surface) { |
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if (!(surface instanceof Surface) && !(surface instanceof SurfaceTexture)) { |
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throw new RuntimeException("invalid surface: " + surface); |
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} |
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// Create a window surface, and attach it to the Surface we received.
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int[] surfaceAttribs = { |
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EGL14.EGL_NONE |
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}; |
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EGLSurface eglSurface = EGL14.eglCreateWindowSurface(mEGLDisplay, mEGLConfig, surface, |
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surfaceAttribs, 0); |
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checkEglError("eglCreateWindowSurface"); |
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if (eglSurface == null) { |
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throw new RuntimeException("surface was null"); |
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} |
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return eglSurface; |
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} |
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/** |
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* Creates an EGL surface associated with an offscreen buffer. |
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*/ |
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public EGLSurface createOffscreenSurface(int width, int height) { |
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int[] surfaceAttribs = { |
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EGL14.EGL_WIDTH, width, |
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EGL14.EGL_HEIGHT, height, |
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EGL14.EGL_NONE |
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}; |
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EGLSurface eglSurface = EGL14.eglCreatePbufferSurface(mEGLDisplay, mEGLConfig, |
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surfaceAttribs, 0); |
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checkEglError("eglCreatePbufferSurface"); |
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if (eglSurface == null) { |
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throw new RuntimeException("surface was null"); |
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} |
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return eglSurface; |
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} |
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/** |
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* Makes our EGL context current, using the supplied surface for both "draw" and "read". |
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*/ |
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public void makeCurrent(EGLSurface eglSurface) { |
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if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) { |
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// called makeCurrent() before create?
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Log.d(TAG, "NOTE: makeCurrent w/o display"); |
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} |
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if (!EGL14.eglMakeCurrent(mEGLDisplay, eglSurface, eglSurface, mEGLContext)) { |
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throw new RuntimeException("eglMakeCurrent failed"); |
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} |
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} |
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/** |
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* Makes our EGL context current, using the supplied "draw" and "read" surfaces. |
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*/ |
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public void makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) { |
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if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) { |
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// called makeCurrent() before create?
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Log.d(TAG, "NOTE: makeCurrent w/o display"); |
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} |
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if (!EGL14.eglMakeCurrent(mEGLDisplay, drawSurface, readSurface, mEGLContext)) { |
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throw new RuntimeException("eglMakeCurrent(draw,read) failed"); |
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} |
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} |
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/** |
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* Makes no context current. |
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*/ |
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public void makeNothingCurrent() { |
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if (!EGL14.eglMakeCurrent(mEGLDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, |
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EGL14.EGL_NO_CONTEXT)) { |
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throw new RuntimeException("eglMakeCurrent failed"); |
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} |
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} |
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|
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/** |
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* Calls eglSwapBuffers. Use this to "publish" the current frame. |
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* |
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* @return false on failure |
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*/ |
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public boolean swapBuffers(EGLSurface eglSurface) { |
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return EGL14.eglSwapBuffers(mEGLDisplay, eglSurface); |
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} |
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/** |
||||
* Sends the presentation time stamp to EGL. Time is expressed in nanoseconds. |
||||
*/ |
||||
public void setPresentationTime(EGLSurface eglSurface, long nsecs) { |
||||
EGLExt.eglPresentationTimeANDROID(mEGLDisplay, eglSurface, nsecs); |
||||
} |
||||
|
||||
/** |
||||
* Returns true if our context and the specified surface are current. |
||||
*/ |
||||
public boolean isCurrent(EGLSurface eglSurface) { |
||||
return mEGLContext.equals(EGL14.eglGetCurrentContext()) && |
||||
eglSurface.equals(EGL14.eglGetCurrentSurface(EGL14.EGL_DRAW)); |
||||
} |
||||
|
||||
/** |
||||
* Performs a simple surface query. |
||||
*/ |
||||
public int querySurface(EGLSurface eglSurface, int what) { |
||||
int[] value = new int[1]; |
||||
EGL14.eglQuerySurface(mEGLDisplay, eglSurface, what, value, 0); |
||||
return value[0]; |
||||
} |
||||
|
||||
/** |
||||
* Queries a string value. |
||||
*/ |
||||
public String queryString(int what) { |
||||
return EGL14.eglQueryString(mEGLDisplay, what); |
||||
} |
||||
|
||||
/** |
||||
* Returns the GLES version this context is configured for (currently 2 or 3). |
||||
*/ |
||||
public int getGlVersion() { |
||||
return mGlVersion; |
||||
} |
||||
|
||||
/** |
||||
* Writes the current display, context, and surface to the log. |
||||
*/ |
||||
public static void logCurrent(String msg) { |
||||
EGLDisplay display; |
||||
EGLContext context; |
||||
EGLSurface surface; |
||||
|
||||
display = EGL14.eglGetCurrentDisplay(); |
||||
context = EGL14.eglGetCurrentContext(); |
||||
surface = EGL14.eglGetCurrentSurface(EGL14.EGL_DRAW); |
||||
Log.i(TAG, "Current EGL (" + msg + "): display=" + display + ", context=" + context + |
||||
", surface=" + surface); |
||||
} |
||||
|
||||
/** |
||||
* Checks for EGL errors. Throws an exception if an error has been raised. |
||||
*/ |
||||
private void checkEglError(String msg) { |
||||
int error; |
||||
if ((error = EGL14.eglGetError()) != EGL14.EGL_SUCCESS) { |
||||
throw new RuntimeException(msg + ": EGL error: 0x" + Integer.toHexString(error)); |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,93 @@ |
||||
/* |
||||
* Copyright 2013 Google Inc. All rights reserved. |
||||
* |
||||
* Licensed under the Apache License, Version 2.0 (the "License"); |
||||
* you may not use this file except in compliance with the License. |
||||
* You may obtain a copy of the License at |
||||
* |
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
* |
||||
* Unless required by applicable law or agreed to in writing, software |
||||
* distributed under the License is distributed on an "AS IS" BASIS, |
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
||||
* See the License for the specific language governing permissions and |
||||
* limitations under the License. |
||||
*/ |
||||
|
||||
package com.otaliastudios.cameraview; |
||||
|
||||
import android.graphics.SurfaceTexture; |
||||
import android.os.Build; |
||||
import android.support.annotation.RequiresApi; |
||||
import android.view.Surface; |
||||
|
||||
/** |
||||
* Recordable EGL window surface. |
||||
* <p> |
||||
* It's good practice to explicitly release() the surface, preferably from a "finally" block. |
||||
*/ |
||||
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR2) |
||||
class EglWindowSurface extends EglBaseSurface { |
||||
private Surface mSurface; |
||||
private boolean mReleaseSurface; |
||||
|
||||
/** |
||||
* Associates an EGL surface with the native window surface. |
||||
* <p> |
||||
* Set releaseSurface to true if you want the Surface to be released when release() is |
||||
* called. This is convenient, but can interfere with framework classes that expect to |
||||
* manage the Surface themselves (e.g. if you release a SurfaceView's Surface, the |
||||
* surfaceDestroyed() callback won't fire). |
||||
*/ |
||||
public EglWindowSurface(EglCore eglCore, Surface surface, boolean releaseSurface) { |
||||
super(eglCore); |
||||
createWindowSurface(surface); |
||||
mSurface = surface; |
||||
mReleaseSurface = releaseSurface; |
||||
} |
||||
|
||||
/** |
||||
* Associates an EGL surface with the SurfaceTexture. |
||||
*/ |
||||
public EglWindowSurface(EglCore eglCore, SurfaceTexture surfaceTexture) { |
||||
super(eglCore); |
||||
createWindowSurface(surfaceTexture); |
||||
} |
||||
|
||||
/** |
||||
* Releases any resources associated with the EGL surface (and, if configured to do so, |
||||
* with the Surface as well). |
||||
* <p> |
||||
* Does not require that the surface's EGL context be current. |
||||
*/ |
||||
public void release() { |
||||
releaseEglSurface(); |
||||
if (mSurface != null) { |
||||
if (mReleaseSurface) { |
||||
mSurface.release(); |
||||
} |
||||
mSurface = null; |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* Recreate the EGLSurface, using the new EglBase. The caller should have already |
||||
* freed the old EGLSurface with releaseEglSurface(). |
||||
* <p> |
||||
* This is useful when we want to update the EGLSurface associated with a Surface. |
||||
* For example, if we want to share with a different EGLContext, which can only |
||||
* be done by tearing down and recreating the context. (That's handled by the caller; |
||||
* this just creates a new EGLSurface for the Surface we were handed earlier.) |
||||
* <p> |
||||
* If the previous EGLSurface isn't fully destroyed, e.g. it's still current on a |
||||
* context somewhere, the create call will fail with complaints from the Surface |
||||
* about already being connected. |
||||
*/ |
||||
public void recreate(EglCore newEglCore) { |
||||
if (mSurface == null) { |
||||
throw new RuntimeException("not yet implemented for SurfaceTexture"); |
||||
} |
||||
mEglCore = newEglCore; // switch to new context
|
||||
createWindowSurface(mSurface); // create new surface
|
||||
} |
||||
} |
@ -0,0 +1,201 @@ |
||||
/* |
||||
* Copyright 2014 Google Inc. All rights reserved. |
||||
* |
||||
* Licensed under the Apache License, Version 2.0 (the "License"); |
||||
* you may not use this file except in compliance with the License. |
||||
* You may obtain a copy of the License at |
||||
* |
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
* |
||||
* Unless required by applicable law or agreed to in writing, software |
||||
* distributed under the License is distributed on an "AS IS" BASIS, |
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
||||
* See the License for the specific language governing permissions and |
||||
* limitations under the License. |
||||
*/ |
||||
|
||||
package com.otaliastudios.cameraview; |
||||
|
||||
|
||||
import android.media.MediaCodec; |
||||
import android.media.MediaCodecInfo; |
||||
import android.media.MediaFormat; |
||||
import android.media.MediaMuxer; |
||||
import android.os.Build; |
||||
import android.support.annotation.RequiresApi; |
||||
import android.util.Log; |
||||
import android.view.Surface; |
||||
|
||||
import java.io.File; |
||||
import java.io.IOException; |
||||
import java.nio.ByteBuffer; |
||||
|
||||
/** |
||||
* -- From grafika VideoEncoderCore.java -- |
||||
* |
||||
* This class wraps up the core components used for surface-input video encoding. |
||||
* <p> |
||||
* Once created, frames are fed to the input surface. Remember to provide the presentation |
||||
* time stamp, and always call drainEncoder() before swapBuffers() to ensure that the |
||||
* producer side doesn't get backed up. |
||||
* <p> |
||||
* This class is not thread-safe, with one exception: it is valid to use the input surface |
||||
* on one thread, and drain the output on a different thread. |
||||
*/ |
||||
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR2) |
||||
class VideoCoreEncoder { |
||||
|
||||
// TODO: these ought to be configurable as well
|
||||
private static final String MIME_TYPE = "video/avc"; // H.264 Advanced Video Coding
|
||||
private static final int FRAME_RATE = 30; // 30fps
|
||||
private static final int IFRAME_INTERVAL = 5; // 5 seconds between I-frames
|
||||
|
||||
private Surface mInputSurface; |
||||
private MediaMuxer mMuxer; |
||||
private MediaCodec mEncoder; |
||||
private MediaCodec.BufferInfo mBufferInfo; |
||||
private int mTrackIndex; |
||||
private boolean mMuxerStarted; |
||||
|
||||
|
||||
/** |
||||
* Configures encoder and muxer state, and prepares the input Surface. |
||||
*/ |
||||
public VideoCoreEncoder(int width, int height, int bitRate, File outputFile) |
||||
throws IOException { |
||||
mBufferInfo = new MediaCodec.BufferInfo(); |
||||
|
||||
MediaFormat format = MediaFormat.createVideoFormat(MIME_TYPE, width, height); |
||||
|
||||
// Set some properties. Failing to specify some of these can cause the MediaCodec
|
||||
// configure() call to throw an unhelpful exception.
|
||||
format.setInteger(MediaFormat.KEY_COLOR_FORMAT, |
||||
MediaCodecInfo.CodecCapabilities.COLOR_FormatSurface); |
||||
format.setInteger(MediaFormat.KEY_BIT_RATE, bitRate); |
||||
format.setInteger(MediaFormat.KEY_FRAME_RATE, FRAME_RATE); |
||||
format.setInteger(MediaFormat.KEY_I_FRAME_INTERVAL, IFRAME_INTERVAL); |
||||
|
||||
// Create a MediaCodec encoder, and configure it with our format. Get a Surface
|
||||
// we can use for input and wrap it with a class that handles the EGL work.
|
||||
mEncoder = MediaCodec.createEncoderByType(MIME_TYPE); |
||||
mEncoder.configure(format, null, null, MediaCodec.CONFIGURE_FLAG_ENCODE); |
||||
mInputSurface = mEncoder.createInputSurface(); |
||||
mEncoder.start(); |
||||
|
||||
// Create a MediaMuxer. We can't add the video track and start() the muxer here,
|
||||
// because our MediaFormat doesn't have the Magic Goodies. These can only be
|
||||
// obtained from the encoder after it has started processing data.
|
||||
//
|
||||
// We're not actually interested in multiplexing audio. We just want to convert
|
||||
// the raw H.264 elementary stream we get from MediaCodec into a .mp4 file.
|
||||
mMuxer = new MediaMuxer(outputFile.toString(), |
||||
MediaMuxer.OutputFormat.MUXER_OUTPUT_MPEG_4); |
||||
|
||||
mTrackIndex = -1; |
||||
mMuxerStarted = false; |
||||
} |
||||
|
||||
/** |
||||
* Returns the encoder's input surface. |
||||
*/ |
||||
public Surface getInputSurface() { |
||||
return mInputSurface; |
||||
} |
||||
|
||||
/** |
||||
* Releases encoder resources. |
||||
*/ |
||||
public void release() { |
||||
if (mEncoder != null) { |
||||
mEncoder.stop(); |
||||
mEncoder.release(); |
||||
mEncoder = null; |
||||
} |
||||
if (mMuxer != null) { |
||||
// TODO: stop() throws an exception if you haven't fed it any data. Keep track
|
||||
// of frames submitted, and don't call stop() if we haven't written anything.
|
||||
mMuxer.stop(); |
||||
mMuxer.release(); |
||||
mMuxer = null; |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* Extracts all pending data from the encoder and forwards it to the muxer. |
||||
* <p> |
||||
* If endOfStream is not set, this returns when there is no more data to drain. If it |
||||
* is set, we send EOS to the encoder, and then iterate until we see EOS on the output. |
||||
* Calling this with endOfStream set should be done once, right before stopping the muxer. |
||||
* <p> |
||||
* We're just using the muxer to get a .mp4 file (instead of a raw H.264 stream). We're |
||||
* not recording audio. |
||||
*/ |
||||
public void drainEncoder(boolean endOfStream) { |
||||
final int TIMEOUT_USEC = 10000; |
||||
|
||||
if (endOfStream) { |
||||
mEncoder.signalEndOfInputStream(); |
||||
} |
||||
|
||||
ByteBuffer[] encoderOutputBuffers = mEncoder.getOutputBuffers(); |
||||
while (true) { |
||||
int encoderStatus = mEncoder.dequeueOutputBuffer(mBufferInfo, TIMEOUT_USEC); |
||||
if (encoderStatus == MediaCodec.INFO_TRY_AGAIN_LATER) { |
||||
// no output available yet
|
||||
if (!endOfStream) { |
||||
break; // out of while
|
||||
} |
||||
} else if (encoderStatus == MediaCodec.INFO_OUTPUT_BUFFERS_CHANGED) { |
||||
// not expected for an encoder
|
||||
encoderOutputBuffers = mEncoder.getOutputBuffers(); |
||||
} else if (encoderStatus == MediaCodec.INFO_OUTPUT_FORMAT_CHANGED) { |
||||
// should happen before receiving buffers, and should only happen once
|
||||
if (mMuxerStarted) { |
||||
throw new RuntimeException("format changed twice"); |
||||
} |
||||
MediaFormat newFormat = mEncoder.getOutputFormat(); |
||||
|
||||
// now that we have the Magic Goodies, start the muxer
|
||||
mTrackIndex = mMuxer.addTrack(newFormat); |
||||
mMuxer.start(); |
||||
mMuxerStarted = true; |
||||
} else if (encoderStatus < 0) { |
||||
Log.w("VideoCoreEncoder", "unexpected result from encoder.dequeueOutputBuffer: " + encoderStatus); |
||||
// let's ignore it
|
||||
} else { |
||||
ByteBuffer encodedData = encoderOutputBuffers[encoderStatus]; |
||||
if (encodedData == null) { |
||||
throw new RuntimeException("encoderOutputBuffer " + encoderStatus + " was null"); |
||||
} |
||||
|
||||
if ((mBufferInfo.flags & MediaCodec.BUFFER_FLAG_CODEC_CONFIG) != 0) { |
||||
// The codec config data was pulled out and fed to the muxer when we got
|
||||
// the INFO_OUTPUT_FORMAT_CHANGED status. Ignore it.
|
||||
mBufferInfo.size = 0; |
||||
} |
||||
|
||||
if (mBufferInfo.size != 0) { |
||||
if (!mMuxerStarted) { |
||||
throw new RuntimeException("muxer hasn't started"); |
||||
} |
||||
|
||||
// adjust the ByteBuffer values to match BufferInfo (not needed?)
|
||||
encodedData.position(mBufferInfo.offset); |
||||
encodedData.limit(mBufferInfo.offset + mBufferInfo.size); |
||||
|
||||
mMuxer.writeSampleData(mTrackIndex, encodedData, mBufferInfo); |
||||
} |
||||
|
||||
mEncoder.releaseOutputBuffer(encoderStatus, false); |
||||
|
||||
if ((mBufferInfo.flags & MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0) { |
||||
if (!endOfStream) { |
||||
Log.w("VideoCoreEncoder", "reached end of stream unexpectedly"); |
||||
} |
||||
break; // out of while
|
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
@ -0,0 +1,397 @@ |
||||
/* |
||||
* Copyright 2013 Google Inc. All rights reserved. |
||||
* |
||||
* Licensed under the Apache License, Version 2.0 (the "License"); |
||||
* you may not use this file except in compliance with the License. |
||||
* You may obtain a copy of the License at |
||||
* |
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
* |
||||
* Unless required by applicable law or agreed to in writing, software |
||||
* distributed under the License is distributed on an "AS IS" BASIS, |
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
||||
* See the License for the specific language governing permissions and |
||||
* limitations under the License. |
||||
*/ |
||||
package com.otaliastudios.cameraview; |
||||
|
||||
import android.graphics.SurfaceTexture; |
||||
import android.opengl.EGLContext; |
||||
import android.opengl.GLES20; |
||||
import android.os.Build; |
||||
import android.os.Handler; |
||||
import android.os.Looper; |
||||
import android.os.Message; |
||||
import android.support.annotation.RequiresApi; |
||||
import android.util.Log; |
||||
|
||||
import java.io.File; |
||||
import java.io.IOException; |
||||
import java.lang.ref.WeakReference; |
||||
|
||||
|
||||
/** |
||||
* -- from grafika -- |
||||
* |
||||
* Encode a movie from frames rendered from an external texture image. |
||||
* <p> |
||||
* The object wraps an encoder running on a dedicated thread. The various control messages |
||||
* may be sent from arbitrary threads (typically the app UI thread). The encoder thread |
||||
* manages both sides of the encoder (feeding and draining); the only external input is |
||||
* the GL texture. |
||||
* <p> |
||||
* The design is complicated slightly by the need to create an EGL context that shares state |
||||
* with a view that gets restarted if (say) the device orientation changes. When the view |
||||
* in question is a GLSurfaceView, we don't have full control over the EGL context creation |
||||
* on that side, so we have to bend a bit backwards here. |
||||
* <p> |
||||
* To use: |
||||
* <ul> |
||||
* <li>create TextureMovieEncoder object |
||||
* <li>create an EncoderConfig |
||||
* <li>call TextureMovieEncoder#startRecording() with the config |
||||
* <li>call TextureMovieEncoder#setTextureId() with the texture object that receives frames |
||||
* <li>for each frame, after latching it with SurfaceTexture#updateTexImage(), |
||||
* call TextureMovieEncoder#frameAvailable(). |
||||
* </ul> |
||||
* |
||||
* TODO: tweak the API (esp. textureId) so it's less awkward for simple use cases. |
||||
*/ |
||||
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR2) |
||||
class VideoTextureEncoder implements Runnable { |
||||
private static final String TAG = VideoTextureEncoder.class.getSimpleName(); |
||||
|
||||
private static final int MSG_START_RECORDING = 0; |
||||
private static final int MSG_STOP_RECORDING = 1; |
||||
private static final int MSG_FRAME_AVAILABLE = 2; |
||||
private static final int MSG_SET_TEXTURE_ID = 3; |
||||
private static final int MSG_UPDATE_SHARED_CONTEXT = 4; |
||||
private static final int MSG_QUIT = 5; |
||||
|
||||
// ----- accessed exclusively by encoder thread -----
|
||||
private EglWindowSurface mInputWindowSurface; |
||||
private EglCore mEglCore; |
||||
private EglViewport mFullScreen; |
||||
private int mTextureId; |
||||
private int mFrameNum; |
||||
private VideoCoreEncoder mVideoEncoder; |
||||
|
||||
// ----- accessed by multiple threads -----
|
||||
private volatile EncoderHandler mHandler; |
||||
|
||||
private final Object mReadyFence = new Object(); // guards ready/running
|
||||
private boolean mReady; |
||||
private boolean mRunning; |
||||
|
||||
|
||||
/** |
||||
* Encoder configuration. |
||||
* <p> |
||||
* Object is immutable, which means we can safely pass it between threads without |
||||
* explicit synchronization (and don't need to worry about it getting tweaked out from |
||||
* under us). |
||||
* <p> |
||||
* TODO: make frame rate and iframe interval configurable? |
||||
*/ |
||||
public static class EncoderConfig { |
||||
final File mOutputFile; |
||||
final int mWidth; |
||||
final int mHeight; |
||||
final int mBitRate; |
||||
final EGLContext mEglContext; |
||||
|
||||
public EncoderConfig(File outputFile, int width, int height, int bitRate, |
||||
EGLContext sharedEglContext) { |
||||
mOutputFile = outputFile; |
||||
mWidth = width; |
||||
mHeight = height; |
||||
mBitRate = bitRate; |
||||
mEglContext = sharedEglContext; |
||||
} |
||||
|
||||
@Override |
||||
public String toString() { |
||||
return "EncoderConfig: " + mWidth + "x" + mHeight + " @" + mBitRate + |
||||
" to '" + mOutputFile.toString() + "' ctxt=" + mEglContext; |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* Tells the video recorder to start recording. (Call from non-encoder thread.) |
||||
* <p> |
||||
* Creates a new thread, which will create an encoder using the provided configuration. |
||||
* <p> |
||||
* Returns after the recorder thread has started and is ready to accept Messages. The |
||||
* encoder may not yet be fully configured. |
||||
*/ |
||||
public void startRecording(EncoderConfig config) { |
||||
Log.d(TAG, "Encoder: startRecording()"); |
||||
synchronized (mReadyFence) { |
||||
if (mRunning) { |
||||
Log.w(TAG, "Encoder thread already running"); |
||||
return; |
||||
} |
||||
mRunning = true; |
||||
new Thread(this, "TextureMovieEncoder").start(); |
||||
while (!mReady) { |
||||
try { |
||||
mReadyFence.wait(); |
||||
} catch (InterruptedException ie) { |
||||
// ignore
|
||||
} |
||||
} |
||||
} |
||||
|
||||
mHandler.sendMessage(mHandler.obtainMessage(MSG_START_RECORDING, config)); |
||||
} |
||||
|
||||
/** |
||||
* Tells the video recorder to stop recording. (Call from non-encoder thread.) |
||||
* <p> |
||||
* Returns immediately; the encoder/muxer may not yet be finished creating the movie. |
||||
* <p> |
||||
* TODO: have the encoder thread invoke a callback on the UI thread just before it shuts down |
||||
* so we can provide reasonable status UI (and let the caller know that movie encoding |
||||
* has completed). |
||||
*/ |
||||
public void stopRecording(Runnable onStop) { |
||||
mHandler.sendMessage(mHandler.obtainMessage(MSG_STOP_RECORDING, onStop)); |
||||
mHandler.sendMessage(mHandler.obtainMessage(MSG_QUIT)); |
||||
// We don't know when these will actually finish (or even start). We don't want to
|
||||
// delay the UI thread though, so we return immediately.
|
||||
} |
||||
|
||||
/** |
||||
* Returns true if recording has been started. |
||||
*/ |
||||
public boolean isRecording() { |
||||
synchronized (mReadyFence) { |
||||
return mRunning; |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* Tells the video recorder to refresh its EGL surface. (Call from non-encoder thread.) |
||||
*/ |
||||
public void updateSharedContext(EGLContext sharedContext) { |
||||
mHandler.sendMessage(mHandler.obtainMessage(MSG_UPDATE_SHARED_CONTEXT, sharedContext)); |
||||
} |
||||
|
||||
/** |
||||
* Tells the video recorder that a new frame is available. (Call from non-encoder thread.) |
||||
* <p> |
||||
* This function sends a message and returns immediately. This isn't sufficient -- we |
||||
* don't want the caller to latch a new frame until we're done with this one -- but we |
||||
* can get away with it so long as the input frame rate is reasonable and the encoder |
||||
* thread doesn't stall. |
||||
* <p> |
||||
* TODO: either block here until the texture has been rendered onto the encoder surface, |
||||
* or have a separate "block if still busy" method that the caller can execute immediately |
||||
* before it calls updateTexImage(). The latter is preferred because we don't want to |
||||
* stall the caller while this thread does work. |
||||
*/ |
||||
public void frameAvailable(SurfaceTexture st) { |
||||
synchronized (mReadyFence) { |
||||
if (!mReady) { |
||||
return; |
||||
} |
||||
} |
||||
|
||||
float[] transform = new float[16]; // TODO - avoid alloc every frame
|
||||
st.getTransformMatrix(transform); |
||||
long timestamp = st.getTimestamp(); |
||||
if (timestamp == 0) { |
||||
// Seeing this after device is toggled off/on with power button. The
|
||||
// first frame back has a zero timestamp.
|
||||
// MPEG4Writer thinks this is cause to abort() in native code, so it's very
|
||||
// important that we just ignore the frame.
|
||||
Log.w(TAG, "HEY: got SurfaceTexture with timestamp of zero"); |
||||
return; |
||||
} |
||||
|
||||
mHandler.sendMessage(mHandler.obtainMessage(MSG_FRAME_AVAILABLE, |
||||
(int) (timestamp >> 32), (int) timestamp, transform)); |
||||
} |
||||
|
||||
/** |
||||
* Tells the video recorder what texture name to use. This is the external texture that |
||||
* we're receiving camera previews in. (Call from non-encoder thread.) |
||||
* <p> |
||||
* TODO: do something less clumsy |
||||
*/ |
||||
public void setTextureId(int id) { |
||||
synchronized (mReadyFence) { |
||||
if (!mReady) return; |
||||
} |
||||
mHandler.sendMessage(mHandler.obtainMessage(MSG_SET_TEXTURE_ID, id, 0, null)); |
||||
} |
||||
|
||||
/** |
||||
* Encoder thread entry point. Establishes Looper/Handler and waits for messages. |
||||
* <p> |
||||
* @see java.lang.Thread#run() |
||||
*/ |
||||
@Override |
||||
public void run() { |
||||
// Establish a Looper for this thread, and define a Handler for it.
|
||||
Looper.prepare(); |
||||
synchronized (mReadyFence) { |
||||
mHandler = new EncoderHandler(this); |
||||
mReady = true; |
||||
mReadyFence.notify(); |
||||
} |
||||
Looper.loop(); |
||||
|
||||
Log.d(TAG, "Encoder thread exiting"); |
||||
synchronized (mReadyFence) { |
||||
mReady = mRunning = false; |
||||
mHandler = null; |
||||
} |
||||
} |
||||
|
||||
|
||||
/** |
||||
* Handles encoder state change requests. The handler is created on the encoder thread. |
||||
*/ |
||||
private static class EncoderHandler extends Handler { |
||||
private WeakReference<VideoTextureEncoder> mWeakEncoder; |
||||
|
||||
public EncoderHandler(VideoTextureEncoder encoder) { |
||||
mWeakEncoder = new WeakReference<>(encoder); |
||||
} |
||||
|
||||
@Override // runs on encoder thread
|
||||
public void handleMessage(Message inputMessage) { |
||||
int what = inputMessage.what; |
||||
Object obj = inputMessage.obj; |
||||
|
||||
VideoTextureEncoder encoder = mWeakEncoder.get(); |
||||
if (encoder == null) { |
||||
Log.w(TAG, "EncoderHandler.handleMessage: encoder is null"); |
||||
return; |
||||
} |
||||
|
||||
switch (what) { |
||||
case MSG_START_RECORDING: |
||||
encoder.handleStartRecording((EncoderConfig) obj); |
||||
break; |
||||
case MSG_STOP_RECORDING: |
||||
encoder.handleStopRecording((Runnable) inputMessage.obj); |
||||
break; |
||||
case MSG_FRAME_AVAILABLE: |
||||
long timestamp = (((long) inputMessage.arg1) << 32) | |
||||
(((long) inputMessage.arg2) & 0xffffffffL); |
||||
encoder.handleFrameAvailable((float[]) obj, timestamp); |
||||
break; |
||||
case MSG_SET_TEXTURE_ID: |
||||
encoder.handleSetTexture(inputMessage.arg1); |
||||
break; |
||||
case MSG_UPDATE_SHARED_CONTEXT: |
||||
encoder.handleUpdateSharedContext((EGLContext) inputMessage.obj); |
||||
break; |
||||
case MSG_QUIT: |
||||
Looper.myLooper().quit(); |
||||
break; |
||||
default: |
||||
throw new RuntimeException("Unhandled msg what=" + what); |
||||
} |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* Starts recording. |
||||
*/ |
||||
private void handleStartRecording(EncoderConfig config) { |
||||
Log.d(TAG, "handleStartRecording " + config); |
||||
mFrameNum = 0; |
||||
prepareEncoder(config.mEglContext, config.mWidth, config.mHeight, config.mBitRate, |
||||
config.mOutputFile); |
||||
} |
||||
|
||||
/** |
||||
* Handles notification of an available frame. |
||||
* <p> |
||||
* The texture is rendered onto the encoder's input surface, along with a moving |
||||
* box (just because we can). |
||||
* <p> |
||||
* @param transform The texture transform, from SurfaceTexture. |
||||
* @param timestampNanos The frame's timestamp, from SurfaceTexture. |
||||
*/ |
||||
private void handleFrameAvailable(float[] transform, long timestampNanos) { |
||||
mVideoEncoder.drainEncoder(false); |
||||
mFullScreen.drawFrame(mTextureId, transform); |
||||
mInputWindowSurface.setPresentationTime(timestampNanos); |
||||
mInputWindowSurface.swapBuffers(); |
||||
} |
||||
|
||||
/** |
||||
* Handles a request to stop encoding. |
||||
*/ |
||||
private void handleStopRecording(Runnable onStop) { |
||||
Log.d(TAG, "handleStopRecording"); |
||||
mVideoEncoder.drainEncoder(true); |
||||
releaseEncoder(); |
||||
onStop.run(); |
||||
} |
||||
|
||||
/** |
||||
* Sets the texture name that SurfaceTexture will use when frames are received. |
||||
*/ |
||||
private void handleSetTexture(int id) { |
||||
mTextureId = id; |
||||
} |
||||
|
||||
/** |
||||
* Tears down the EGL surface and context we've been using to feed the MediaCodec input |
||||
* surface, and replaces it with a new one that shares with the new context. |
||||
* <p> |
||||
* This is useful if the old context we were sharing with went away (maybe a GLSurfaceView |
||||
* that got torn down) and we need to hook up with the new one. |
||||
*/ |
||||
private void handleUpdateSharedContext(EGLContext newSharedContext) { |
||||
Log.d(TAG, "handleUpdatedSharedContext " + newSharedContext); |
||||
|
||||
// Release the EGLSurface and EGLContext.
|
||||
mInputWindowSurface.releaseEglSurface(); |
||||
mFullScreen.release(false); |
||||
mEglCore.release(); |
||||
|
||||
// Create a new EGLContext and recreate the window surface.
|
||||
mEglCore = new EglCore(newSharedContext, EglCore.FLAG_RECORDABLE); |
||||
mInputWindowSurface.recreate(mEglCore); |
||||
mInputWindowSurface.makeCurrent(); |
||||
|
||||
// Create new programs and such for the new context.
|
||||
mFullScreen = new EglViewport(); |
||||
} |
||||
|
||||
private void prepareEncoder(EGLContext sharedContext, int width, int height, int bitRate, |
||||
File outputFile) { |
||||
try { |
||||
mVideoEncoder = new VideoCoreEncoder(width, height, bitRate, outputFile); |
||||
} catch (IOException ioe) { |
||||
throw new RuntimeException(ioe); |
||||
} |
||||
mEglCore = new EglCore(sharedContext, EglCore.FLAG_RECORDABLE); |
||||
mInputWindowSurface = new EglWindowSurface(mEglCore, mVideoEncoder.getInputSurface(), true); |
||||
mInputWindowSurface.makeCurrent(); |
||||
|
||||
mFullScreen = new EglViewport(); |
||||
} |
||||
|
||||
private void releaseEncoder() { |
||||
mVideoEncoder.release(); |
||||
if (mInputWindowSurface != null) { |
||||
mInputWindowSurface.release(); |
||||
mInputWindowSurface = null; |
||||
} |
||||
if (mFullScreen != null) { |
||||
mFullScreen.release(false); |
||||
mFullScreen = null; |
||||
} |
||||
if (mEglCore != null) { |
||||
mEglCore.release(); |
||||
mEglCore = null; |
||||
} |
||||
} |
||||
} |
@ -1,27 +1,98 @@ |
||||
package com.otaliastudios.cameraview; |
||||
|
||||
import android.graphics.SurfaceTexture; |
||||
import android.hardware.Camera; |
||||
import android.media.CamcorderProfile; |
||||
import android.media.MediaRecorder; |
||||
import android.opengl.EGL14; |
||||
import android.os.Build; |
||||
import android.os.Handler; |
||||
import android.support.annotation.RequiresApi; |
||||
|
||||
/** |
||||
* A {@link VideoRecorder} that uses {@link android.media.MediaCodec} APIs. |
||||
*/ |
||||
class MediaCodecVideoRecorder extends VideoRecorder { |
||||
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR2) |
||||
class MediaCodecVideoRecorder extends VideoRecorder implements GLCameraPreview.RendererFrameCallback { |
||||
|
||||
private static final String TAG = MediaCodecVideoRecorder.class.getSimpleName(); |
||||
private static final CameraLogger LOG = CameraLogger.create(TAG); |
||||
|
||||
MediaCodecVideoRecorder(VideoResult stub, VideoResultListener listener, Camera camera, int cameraId) { |
||||
private static final int STATE_RECORDING = 0; |
||||
private static final int STATE_NOT_RECORDING = 1; |
||||
|
||||
private CamcorderProfile mProfile; |
||||
private VideoTextureEncoder mEncoder; |
||||
private GLCameraPreview mPreview; |
||||
|
||||
private int mCurrentState = STATE_NOT_RECORDING; |
||||
private int mDesiredState = STATE_NOT_RECORDING; |
||||
private int mTextureId = 0; |
||||
|
||||
MediaCodecVideoRecorder(VideoResult stub, VideoResultListener listener, GLCameraPreview preview, int cameraId) { |
||||
super(stub, listener); |
||||
mProfile = CamcorderProfile.get(cameraId, CamcorderProfile.QUALITY_HIGH); |
||||
mEncoder = new VideoTextureEncoder(); |
||||
mPreview = preview; |
||||
mPreview.setRendererFrameCallback(this); |
||||
} |
||||
|
||||
@Override |
||||
void start() { |
||||
mDesiredState = STATE_RECORDING; |
||||
if (mResult.maxDuration > 0) { |
||||
new Handler().postDelayed(new Runnable() { |
||||
@Override |
||||
public void run() { |
||||
mDesiredState = STATE_NOT_RECORDING; |
||||
} |
||||
}, (long) mResult.maxDuration); |
||||
} |
||||
} |
||||
|
||||
@Override |
||||
void stop() { |
||||
mDesiredState = STATE_NOT_RECORDING; |
||||
} |
||||
|
||||
@Override |
||||
void close() { |
||||
public void onRendererTextureCreated(int textureId) { |
||||
mTextureId = textureId; |
||||
} |
||||
|
||||
@Override |
||||
public void onRendererFrame(SurfaceTexture surfaceTexture) { |
||||
if (mCurrentState == STATE_NOT_RECORDING && mDesiredState == STATE_RECORDING) { |
||||
VideoTextureEncoder.EncoderConfig configuration = new VideoTextureEncoder.EncoderConfig( |
||||
mResult.file, |
||||
mResult.size.getWidth(), |
||||
mResult.size.getHeight(), |
||||
1000000, |
||||
EGL14.eglGetCurrentContext() |
||||
); |
||||
mEncoder.startRecording(configuration); |
||||
mEncoder.setTextureId(mTextureId); |
||||
mCurrentState = STATE_RECORDING; |
||||
} |
||||
|
||||
if (mCurrentState == STATE_RECORDING) { |
||||
mEncoder.frameAvailable(surfaceTexture); |
||||
} |
||||
|
||||
if (mCurrentState == STATE_RECORDING && mDesiredState == STATE_NOT_RECORDING) { |
||||
mEncoder.stopRecording(new Runnable() { |
||||
@Override |
||||
public void run() { |
||||
// We are in the encoder thread.
|
||||
dispatchResult(); |
||||
} |
||||
}); |
||||
mCurrentState = STATE_NOT_RECORDING; |
||||
|
||||
mEncoder = null; |
||||
mPreview.setRendererFrameCallback(null); |
||||
mPreview = null; |
||||
} |
||||
|
||||
} |
||||
} |
||||
|
Loading…
Reference in new issue