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@ -72,16 +72,17 @@ class VideoTextureEncoder implements Runnable { |
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private EglCore mEglCore; |
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private EglViewport mFullScreen; |
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private int mTextureId; |
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private int mFrameNum; |
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private int mFrameNum = -1; // Important
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private VideoCoreEncoder mVideoEncoder; |
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private float mTransformationScaleX = 1F; |
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private float mTransformationScaleY = 1F; |
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private int mTransformationRotation = 0; |
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// ----- accessed by multiple threads -----
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private volatile EncoderHandler mHandler; |
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private final Object mReadyFence = new Object(); // guards ready/running
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private boolean mReady; |
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private final Object mLooperReadyLock = new Object(); // guards ready/running
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private boolean mLooperReady; |
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private boolean mRunning; |
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/** |
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@ -102,11 +103,13 @@ class VideoTextureEncoder implements Runnable { |
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final float mScaleX; |
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final float mScaleY; |
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final EGLContext mEglContext; |
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final String mMimeType; |
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Config(File outputFile, int width, int height, |
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int bitRate, int frameRate, |
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int rotation, |
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float scaleX, float scaleY, |
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String mimeType, |
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EGLContext sharedEglContext) { |
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mOutputFile = outputFile; |
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mWidth = width; |
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@ -117,6 +120,7 @@ class VideoTextureEncoder implements Runnable { |
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mScaleX = scaleX; |
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mScaleY = scaleY; |
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mRotation = rotation; |
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mMimeType = mimeType; |
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} |
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@Override |
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@ -130,8 +134,9 @@ class VideoTextureEncoder implements Runnable { |
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try { |
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mVideoEncoder = new VideoCoreEncoder(config.mWidth, config.mHeight, |
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config.mBitRate, config.mFrameRate, |
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config.mRotation, |
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config.mOutputFile); |
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0, // The video encoder rotation does not work, so we apply it here using Matrix.rotateM().
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config.mOutputFile, |
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config.mMimeType); |
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} catch (IOException ioe) { |
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throw new RuntimeException(ioe); |
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} |
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@ -141,6 +146,7 @@ class VideoTextureEncoder implements Runnable { |
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mFullScreen = new EglViewport(); |
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mTransformationScaleX = config.mScaleX; |
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mTransformationScaleY = config.mScaleY; |
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mTransformationRotation = config.mRotation; |
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} |
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private void releaseEncoder() { |
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@ -169,16 +175,16 @@ class VideoTextureEncoder implements Runnable { |
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*/ |
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public void startRecording(Config config) { |
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Log.d(TAG, "Encoder: startRecording()"); |
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synchronized (mReadyFence) { |
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synchronized (mLooperReadyLock) { |
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if (mRunning) { |
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Log.w(TAG, "Encoder thread already running"); |
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return; |
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} |
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mRunning = true; |
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new Thread(this, "TextureMovieEncoder").start(); |
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while (!mReady) { |
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while (!mLooperReady) { |
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try { |
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mReadyFence.wait(); |
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mLooperReadyLock.wait(); |
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} catch (InterruptedException ie) { |
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// ignore
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} |
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@ -205,7 +211,7 @@ class VideoTextureEncoder implements Runnable { |
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* Returns true if recording has been started. |
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*/ |
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public boolean isRecording() { |
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synchronized (mReadyFence) { |
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synchronized (mLooperReadyLock) { |
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return mRunning; |
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} |
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} |
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@ -224,18 +230,14 @@ class VideoTextureEncoder implements Runnable { |
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* stall the caller while this thread does work. |
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*/ |
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public void frameAvailable(SurfaceTexture st) { |
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synchronized (mReadyFence) { |
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if (!mReady) { |
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synchronized (mLooperReadyLock) { |
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if (!mLooperReady) { |
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return; |
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} |
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} |
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float[] transform = new float[16]; // TODO - avoid alloc every frame. Not easy, need a pool
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st.getTransformMatrix(transform); |
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float translX = (1F - mTransformationScaleX) / 2F; |
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float translY = (1F - mTransformationScaleY) / 2F; |
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Matrix.translateM(transform, 0, translX, translY, 0); |
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Matrix.scaleM(transform, 0, mTransformationScaleX, mTransformationScaleY, 1); |
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long timestamp = st.getTimestamp(); |
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if (timestamp == 0) { |
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// Seeing this after device is toggled off/on with power button. The
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@ -257,8 +259,8 @@ class VideoTextureEncoder implements Runnable { |
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* TODO: do something less clumsy |
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*/ |
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public void setTextureId(int id) { |
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synchronized (mReadyFence) { |
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if (!mReady) return; |
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synchronized (mLooperReadyLock) { |
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if (!mLooperReady) return; |
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} |
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mHandler.sendMessage(mHandler.obtainMessage(MSG_SET_TEXTURE_ID, id, 0, null)); |
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} |
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@ -272,16 +274,15 @@ class VideoTextureEncoder implements Runnable { |
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public void run() { |
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// Establish a Looper for this thread, and define a Handler for it.
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Looper.prepare(); |
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synchronized (mReadyFence) { |
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synchronized (mLooperReadyLock) { |
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mHandler = new EncoderHandler(this); |
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mReady = true; |
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mReadyFence.notify(); |
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mLooperReady = true; |
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mLooperReadyLock.notify(); |
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} |
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Looper.loop(); |
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Log.d(TAG, "Encoder thread exiting"); |
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synchronized (mReadyFence) { |
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mReady = mRunning = false; |
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synchronized (mLooperReadyLock) { |
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mLooperReady = mRunning = false; |
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mHandler = null; |
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} |
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} |
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@ -314,14 +315,63 @@ class VideoTextureEncoder implements Runnable { |
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encoder.prepareEncoder(config); |
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break; |
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case MSG_STOP_RECORDING: |
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encoder.mFrameNum = -1; |
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encoder.mVideoEncoder.drainEncoder(true); |
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encoder.releaseEncoder(); |
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((Runnable) obj).run(); |
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break; |
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case MSG_FRAME_AVAILABLE: |
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if (encoder.mFrameNum < 0) break; |
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encoder.mFrameNum++; |
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long timestamp = (((long) inputMessage.arg1) << 32) | (((long) inputMessage.arg2) & 0xffffffffL); |
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float[] transform = (float[]) obj; |
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// We must scale this matrix like GLCameraPreview does, because it might have some cropping.
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// Scaling takes place with respect to the (0, 0, 0) point, so we must apply a Translation to compensate.
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// We also must rotate this matrix. In GLCameraPreview it is not needed because it is a live
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// stream, but the output video, must be correctly rotated based on the device rotation at the moment.
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// Rotation also takes place with respect to the origin (the Z axis), so we must apply another Translation to compensate.
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// The order of operations must be translate, rotate & scale.
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float scaleX = encoder.mTransformationScaleX; |
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float scaleY = encoder.mTransformationScaleY; |
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int rotation = encoder.mTransformationRotation; |
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float W = scaleX; |
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float H = scaleY; |
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float scaleTranslX = (1F - scaleX) / 2F; |
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float scaleTranslY = (1F - scaleY) / 2F; |
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float rotationTranslX = 0F; |
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float rotationTranslY = 0F; |
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boolean flip = false;// rotation % 180 != 0;
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Log.e("VideoTextureEncoder", "Rotation is " + rotation); |
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if (rotation == 90) { |
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rotationTranslX = W / 2F; |
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rotationTranslY = W / 2F; |
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} else if (rotation == 180) { |
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rotationTranslX = W / 2F; |
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rotationTranslY = H / 2F; |
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} else if (rotation == 270) { |
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rotationTranslX = H / 2F; |
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rotationTranslY = H / 2F; |
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Log.e("VideoTextureEncoder", "Rotation translY is" + rotationTranslY + ", h is " + H); |
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} |
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// Matrix.translateM(transform, 0, 0, 0, 0); // vedo il lato destro e alto
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// Matrix.translateM(transform, 0, 0, 0.5F, 0); // same
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// Matrix.translateM(transform, 0, 0, -0.5F, 0); // peggio
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// Matrix.translateM(transform, 0, 0.5F, 0, 0); // peggio: vedo il pixel in alto a dx
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// Matrix.translateM(transform, 0, -0.5F, 0, 0); // ho aggiustato la VERTICALE
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// Matrix.translateM(transform, 0, -0.5F, -1, 0); // no changes
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// Matrix.translateM(transform, 0, -0.5F, 1, 0); // ci siamo quasi
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Matrix.translateM(transform, 0, -0.5F, 1.75F, 0); // ottimo! ma è scalato male!!
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Matrix.rotateM(transform, 0, rotation, 0, 0, 1); |
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Matrix.translateM(transform, 0, rotationTranslX, rotationTranslY, 0); |
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Matrix.translateM(transform, 0, scaleTranslX, scaleTranslY, 0); |
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Matrix.scaleM(transform, 0, scaleX, scaleY, 1); |
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encoder.mVideoEncoder.drainEncoder(false); |
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encoder.mFullScreen.drawFrame(encoder.mTextureId, transform); |
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encoder.mInputWindowSurface.setPresentationTime(timestamp); |
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