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@ -153,12 +153,6 @@ public class EglViewport extends EglElement { |
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GLES20.glUseProgram(mProgramHandle); |
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check("glUseProgram"); |
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// enable blending, from: http://www.learnopengles.com/android-lesson-five-an-introduction-to-blending/
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GLES20.glDisable(GLES20.GL_CULL_FACE); |
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GLES20.glDisable(GLES20.GL_DEPTH_TEST); |
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GLES20.glEnable(GLES20.GL_BLEND); |
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GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA); |
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// Set the texture.
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GLES20.glActiveTexture(mTextureUnit); |
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GLES20.glBindTexture(mTextureTarget, textureId); |
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