1.6 KiB
layout | title | subtitle | category | order | date |
---|---|---|---|---|---|
page | Previews | Camera preview implementations | docs | 6 | 2018-12-20 21:58:16 |
CameraView supports different types of previews, configurable either through the cameraPreview
XML attribute or programmatically with the Preview
control class.
This defaults to the new GL_SURFACE
and it is highly recommended that you do not change this
to use all the features available. However, experienced user might prefer a different solution.
Options
Preview | Backed by | Info |
---|---|---|
Preview.SURFACE |
A SurfaceView |
This might be better for battery, but will not work well (AFAIR) with dynamic layout changes and similar things. No support for video snapshots. |
Preview.TEXTURE |
A TextureView |
Better. Requires hardware acceleration. No support for video snapshots. |
Preview.GL_SURFACE |
A GLSurfaceView |
Supports video snapshots. Might support GL real time filters in the future. |
The GL surface, as an extra benefit, has a much more efficient way of capturing picture snapshots, that avoids OOM errors, rotating the image on the fly, reading EXIF, and other horrible things belonging to v1. These picture snapshots will also work while taking videos.
XML Attributes
<com.otaliastudios.cameraview.CameraView
app:cameraPreview="surface|texture|glSurface"/>
Related APIs
The preview method should only be called once and if the CameraView
was never added to a window,
for example if you just created it programmatically. Otherwise, it has no effect.
Method | Description |
---|---|
setPreview(Preview) |
Sets the preview implementation. |