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769 lines
29 KiB
769 lines
29 KiB
[![Build Status](https://travis-ci.org/natario1/CameraView.svg?branch=master)](https://travis-ci.org/natario1/CameraView)
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[![Code Coverage](https://codecov.io/gh/natario1/CameraView/branch/master/graph/badge.svg)](https://codecov.io/gh/natario1/CameraView)
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<p align="center">
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<img src="art/icon.png" vspace="10" width="250" height="250">
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</p>
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# CameraView
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CameraView is a well documented, high-level library that makes capturing pictures and videos easy,
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addressing most of the common issues and needs, and still leaving you with flexibility where needed.
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See [CHANGELOG](https://github.com/natario1/CameraView/blob/master/CHANGELOG.md).
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```groovy
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compile 'com.otaliastudios:cameraview:1.4.2'
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```
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Make sure your project repositories include the `jcenter()`:
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```groovy
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allprojects {
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repositories {
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jcenter()
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}
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}
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```
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<p>
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<img src="art/screen1.jpg" width="250" vspace="20" hspace="5">
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<img src="art/screen2.jpg" width="250" vspace="20" hspace="5">
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<img src="art/screen3.jpg" width="250" vspace="20" hspace="5">
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</p>
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*This was a fork of [CameraKit-Android](https://github.com/gogopop/CameraKit-Android), originally a
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fork of [Google's CameraView](https://github.com/google/cameraview), but has been
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[completely rewritten](https://github.com/natario1/CameraView/graphs/contributors?type=d).
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See below for a [list of what was done](#roadmap) and [licensing info](#contributing-and-licenses).*
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### Features
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- Seamless image and video capturing
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- **Gestures** support (tap to focus, pinch to zoom and much more)
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- System permission handling
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- **Smart sizing** behavior
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- Preview: Create a `CameraView` of **any size**
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- Preview: Center inside or center crop behaviors
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- Output: Handy utilities to set the output size
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- Output: Automatic cropping to match your `CameraView` preview bounds
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- Built-in **grid drawing**
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- Multiple capture methods
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- Take high-resolution pictures with `capturePicture`
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- Take **quick snapshots** as a freeze frame of the preview with `captureSnapshot`
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- Control HDR, flash, zoom, white balance, exposure correction and more
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- **Frame processing** support
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- **Metadata** support for pictures and videos
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- Automatically detected orientation tags
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- Plug in **location tags** with `setLocation()` API
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- `CameraUtils` to help with Bitmaps and orientations
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- Error handling
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- Thread safe, **well tested**
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- **Lightweight**, no dependencies, just support `ExifInterface`
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- Works down to API level 15
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# Docs
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- [Usage](#usage)
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- [Capturing Images](#capturing-images)
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- [Capturing Video](#capturing-video)
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- [Other camera events](#other-camera-events)
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- [Gestures](#gestures)
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- [Sizing Behavior](#sizing-behavior)
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- [Preview Size](#preview-size)
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- [Picture Size](#picture-size)
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- [Camera Controls](#camera-controls)
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- [Frame Processing](#frame-processing)
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- [Other APIs](#other-apis)
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- [Permissions Behavior](#permissions-behavior)
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- [Logging](#logging)
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- [Device-specific issues](#device-specific-issues)
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- [Roadmap](#roadmap)
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## Usage
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To use the CameraView engine, simply add a `CameraView` to your layout:
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```xml
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<com.otaliastudios.cameraview.CameraView
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android:id="@+id/camera"
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android:keepScreenOn="true"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content" />
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```
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`CameraView` has lots of XML attributes, so keep reading. Make sure you override `onResume`,
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`onPause` and `onDestroy` in your activity or fragment, and call `CameraView.start()`, `stop()`
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and `destroy()`.
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```java
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@Override
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protected void onResume() {
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super.onResume();
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cameraView.start();
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}
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@Override
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protected void onPause() {
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super.onPause();
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cameraView.stop();
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}
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@Override
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protected void onDestroy() {
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super.onDestroy();
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cameraView.destroy();
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}
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```
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### Capturing Images
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To capture an image just call `CameraView.capturePicture()`. Make sure you setup a `CameraListener`
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to handle the image callback.
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```java
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camera.addCameraListener(new CameraListener() {
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@Override
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public void onPictureTaken(byte[] picture) {
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// Create a bitmap or a file...
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// CameraUtils will read EXIF orientation for you, in a worker thread.
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CameraUtils.decodeBitmap(picture, ...);
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}
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});
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camera.capturePicture();
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```
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You can also use `camera.captureSnapshot()` to capture a preview frame. This is faster, though will
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ensure lower quality output.
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### Capturing Video
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To capture video just call `CameraView.startCapturingVideo(file)` to start, and
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`CameraView.stopCapturingVideo()` to finish. Make sure you setup a `CameraListener` to handle
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the video callback.
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```java
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camera.addCameraListener(new CameraListener() {
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@Override
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public void onVideoTaken(File video) {
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// The File is the same you passed before.
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// Now it holds a MP4 video.
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}
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});
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// Select output file. Make sure you have write permissions.
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File file = ...;
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camera.startCapturingVideo(file);
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// Later... stop recording. This will trigger onVideoTaken().
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camera.stopCapturingVideo();
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// You can also use one of the video constraints:
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// videoMaxSize and videoMaxDuration will automatically stop recording when satisfied.
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camera.setVideoMaxSize(100000);
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camera.setVideoMaxDuration(5000);
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camera.startCapturingVideo(file);
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```
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### Other camera events
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Make sure you can react to different camera events by setting up one or more `CameraListener`
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instances. All these are executed on the UI thread.
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```java
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camera.addCameraListener(new CameraListener() {
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/**
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* Notifies that the camera was opened.
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* The options object collects all supported options by the current camera.
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*/
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@Override
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public void onCameraOpened(CameraOptions options) {}
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/**
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* Notifies that the camera session was closed.
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*/
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@Override
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public void onCameraClosed() {}
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/**
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* Notifies about an error during the camera setup or configuration.
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* At the moment, errors that are passed here are unrecoverable. When this is called,
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* the camera has been released and is presumably showing a black preview.
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*
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* This is the right moment to show an error dialog to the user.
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*/
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@Override
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public void onCameraError(CameraException error) {}
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/**
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* Notifies that a picture previously captured with capturePicture()
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* or captureSnapshot() is ready to be shown or saved.
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*
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* If planning to get a bitmap, you can use CameraUtils.decodeBitmap()
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* to decode the byte array taking care about orientation.
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*/
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@Override
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public void onPictureTaken(byte[] picture) {}
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/**
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* Notifies that a video capture has just ended. The file parameter is the one that
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* was passed to startCapturingVideo(File), or a fallback video file.
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*/
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@Override
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public void onVideoTaken(File video) {}
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/**
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* Notifies that the device was tilted or the window offset changed.
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* The orientation passed can be used to align views (e.g. buttons) to the current
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* camera viewport so they will appear correctly oriented to the user.
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*/
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@Override
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public void onOrientationChanged(int orientation) {}
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/**
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* Notifies that user interacted with the screen and started focus with a gesture,
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* and the autofocus is trying to focus around that area.
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* This can be used to draw things on screen.
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*/
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@Override
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public void onFocusStart(PointF point) {}
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/**
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* Notifies that a gesture focus event just ended, and the camera converged
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* to a new focus (and possibly exposure and white balance).
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*/
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@Override
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public void onFocusEnd(boolean successful, PointF point) {}
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/**
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* Noitifies that a finger gesture just caused the camera zoom
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* to be changed. This can be used, for example, to draw a seek bar.
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*/
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@Override
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public void onZoomChanged(float newValue, float[] bounds, PointF[] fingers) {}
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/**
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* Noitifies that a finger gesture just caused the camera exposure correction
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* to be changed. This can be used, for example, to draw a seek bar.
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*/
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@Override
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public void onExposureCorrectionChanged(float newValue, float[] bounds, PointF[] fingers) {}
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});
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```
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## Gestures
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`CameraView` listen to lots of different gestures inside its bounds. You have the chance to map
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these gestures to particular actions or camera controls, using `mapGesture()`.
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This lets you emulate typical behaviors in a single line:
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```java
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cameraView.mapGesture(Gesture.PINCH, GestureAction.ZOOM); // Pinch to zoom!
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cameraView.mapGesture(Gesture.TAP, GestureAction.FOCUS_WITH_MARKER); // Tap to focus!
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cameraView.mapGesture(Gesture.LONG_TAP, GestureAction.CAPTURE); // Long tap to shoot!
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```
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Simple as that. More gestures are coming. There are two things to be noted:
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- Not every mapping is valid. For example, you can't control zoom with long taps, or start focusing by pinching.
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- Some actions might not be supported by the sensor. Check out `CameraOptions` to know what's legit and what's not.
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|Gesture (XML)|Description|Can be mapped to|
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|-------------|-----------|----------------|
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|`PINCH` (`cameraGesturePinch`)|Pinch gesture, typically assigned to the zoom control.|`zoom` `exposureCorrection` `none`|
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|`TAP` (`cameraGestureTap`)|Single tap gesture, typically assigned to the focus control.|`focus` `focusWithMarker` `capture` `none`|
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|`LONG_TAP` (`cameraGestureLongTap`)|Long tap gesture.|`focus` `focusWithMarker` `capture` `none`|
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|`SCROLL_HORIZONTAL` (`cameraGestureScrollHorizontal`)|Horizontal movement gesture.|`zoom` `exposureCorrection` `none`|
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|`SCROLL_VERTICAL` (`cameraGestureScrollVertical`)|Vertical movement gesture.|`zoom` `exposureCorrection` `none`|
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## Sizing Behavior
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### Preview Size
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`CameraView` has a smart measuring behavior that will let you do what you want with a few flags.
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Measuring is controlled simply by `layout_width` and `layout_height` attributes, with this meaning:
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- `WRAP_CONTENT` : try to stretch this dimension to respect the preview aspect ratio.
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- `MATCH_PARENT` : fill this dimension, even if this means ignoring the aspect ratio.
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- Fixed values (e.g. `500dp`) : respect this dimension.
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You can have previews of all sizes, not just the supported presets. Whaterever you do,
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the preview will never be distorted.
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#### Center Inside
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You can emulate a **center inside** behavior (like the `ImageView` scaletype) by setting
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both dimensions to `wrap_content`. The camera will get the biggest possible size that fits
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into your bounds, just like what happens with image views.
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```xml
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<com.otaliastudios.cameraview.CameraView
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android:layout_width="wrap_content"
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android:layout_height="wrap_content" />
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```
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This means that the whole preview is visible, and the image output matches what was visible
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during the capture.
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#### Center Crop
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You can emulate a **center crop** behavior by setting both dimensions to fixed values or to
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`MATCH_PARENT`. The camera view will fill the rect. If your dimensions don't match the aspect ratio
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of the internal preview surface, the surface will be cropped to fill the view,
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just like `android:scaleType="centerCrop"` on an `ImageView`.
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```xml
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<com.otaliastudios.cameraview.CameraView
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android:layout_width="match_parent"
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android:layout_height="match_parent" />
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```
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This means that part of the preview is hidden, and the image output will contain parts of the scene
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that were not visible during the capture. If this is a problem, see [cameraCropOutput](#cameracropoutput).
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### Picture Size
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On top of this, you can control the actual size of the output picture, among the list of available sizes.
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It is the size of the final JPEG picture. This can be achieved directly through XML, or
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using the `SizeSelector` class:
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```java
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cameraView.setPictureSize(new SizeSelector() {
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@Override
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public List<Size> select(List<Size> source) {
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// Receives a list of available sizes.
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// Must return a list of acceptable sizes.
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}
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});
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```
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In practice, this is way easier using XML attributes or leveraging the `SizeSelectors` utilities:
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|Constraint|XML attr|SizeSelector|
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|----------|--------|------------|
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|min. width|`app:cameraPictureSizeMinWidth="100"`|`SizeSelectors.minWidth(100)`|
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|min. height|`app:cameraPictureSizeMinHeight="100"`|`SizeSelectors.minHeight(100)`|
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|max. width|`app:cameraPictureSizeMaxWidth="3000"`|`SizeSelectors.maxWidth(3000)`|
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|max. height|`app:cameraPictureSizeMaxHeight="3000"`|`SizeSelectors.maxHeight(3000)`|
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|min. area|`app:cameraPictureSizeMinArea="1000000"`|`SizeSelectors.minArea(1000000)`|
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|max. area|`app:cameraPictureSizeMaxArea="5000000"`|`SizeSelectors.maxArea(5000000)`|
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|aspect ratio|`app:cameraPictureSizeAspectRatio="1:1"`|`SizeSelectors.aspectRatio(AspectRatio.of(1,1), 0)`|
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|smallest|`app:cameraPictureSizeSmallest="true"`|`SizeSelectors.smallest()`|
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|biggest (**default**)|`app:cameraPictureSizeBiggest="true"`|`SizeSelectors.biggest()`|
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If you declare more than one XML constraint, the resulting selector will try to match **all** the
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constraints. Be careful - it is very likely that applying lots of constraints will give
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empty results.
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#### SizeSelectors utilities
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For more versatility, or to address selection issues with multiple constraints,
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we encourage you to use `SizeSelectors` utilities, that will let you merge different selectors.
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This selector will try to find square sizes bigger than 1000x2000. If none is found, it falls back
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to just square sizes:
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```java
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SizeSelector width = SizeSelectors.minWidth(1000);
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SizeSelector height = SizeSelectors.minWidth(2000);
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SizeSelector dimensions = SizeSelectors.and(width, height); // Matches sizes bigger than 1000x2000.
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SizeSelector ratio = SizeSelectors.aspectRatio(AspectRatio.of(1, 1), 0); // Matches 1:1 sizes.
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SizeSelector result = SizeSelectors.or(
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SizeSelectors.and(ratio, dimensions), // Try to match both constraints
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ratio, // If none is found, at least try to match the aspect ratio
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SizeSelectors.biggest() // If none is found, take the biggest
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);
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camera.setPictureSize(result);
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```
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## Camera controls
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Most camera parameters can be controlled through XML attributes or linked methods.
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```xml
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<com.otaliastudios.cameraview.CameraView
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android:id="@+id/camera"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:keepScreenOn="true"
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app:cameraFacing="back"
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app:cameraFlash="off"
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app:cameraGrid="off"
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app:cameraSessionType="picture"
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app:cameraCropOutput="false"
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app:cameraJpegQuality="100"
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app:cameraVideoQuality="480p"
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app:cameraVideoCodec="deviceDefault"
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app:cameraWhiteBalance="auto"
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app:cameraHdr="off"
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app:cameraAudio="on"
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app:cameraPlaySounds="true"
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app:cameraVideoMaxSize="0"
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app:cameraVideoMaxDuration="0"/>
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```
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|XML Attribute|Method|Values|Default Value|
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|-------------|------|------|-------------|
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|[`cameraSessionType`](#camerasessiontype)|`setSessionType()`|`picture` `video`|`picture`|
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|[`cameraFacing`](#camerafacing)|`setFacing()`|`back` `front`|`back`|
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|[`cameraFlash`](#cameraflash)|`setFlash()`|`off` `on` `auto` `torch`|`off`|
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|[`cameraGrid`](#cameragrid)|`setGrid()`|`off` `draw3x3` `draw4x4` `drawPhi`|`off`|
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|[`cameraCropOutput`](#cameracropoutput)|`setCropOutput()`|`true` `false`|`false`|
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|[`cameraJpegQuality`](#camerajpegquality)|`setJpegQuality()`|`0 < n <= 100`|`100`|
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|[`cameraVideoQuality`](#cameravideoquality)|`setVideoQuality()`|`lowest` `highest` `maxQvga` `max480p` `max720p` `max1080p` `max2160p`|`max480p`|
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|[`cameraVideoCodec`](#cameravideocodec)|`setVideoCodec()`|`deviceDefault` `h263` `h264`|`deviceDefault`|
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|[`cameraWhiteBalance`](#camerawhitebalance)|`setWhiteBalance()`|`auto` `incandescent` `fluorescent` `daylight` `cloudy`|`auto`|
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|[`cameraHdr`](#camerahdr)|`setHdr()`|`off` `on`|`off`|
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|[`cameraAudio`](#cameraaudio)|`setAudio()`|`off` `on`|`on`|
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|[`cameraPlaySounds`](#cameraplaysounds)|`setPlaySounds()`|`true` `false`|`true`|
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|[`cameraVideoMaxSize`](#cameravideomaxsize)|`setVideoMaxSize()`|number|`0`|
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|[`cameraVideoMaxDuration`](#cameravideomaxduration)|`setVideoMaxDuration()`|number|`0`|
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#### cameraSessionType
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What to capture - either picture or video. This has a couple of consequences:
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- Sizing: picture and preview size are chosen among the available picture or video sizes,
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depending on the flag. The picture size is chosen according to the given [size selector](#picture-size).
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When `video`, in addition, we try to match the `videoQuality` aspect ratio.
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- Picture capturing: due to sizing behavior, capturing pictures in `video` mode might lead to
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inconsistent results. In this case it is encouraged to use `captureSnapshot` instead, which will
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capture preview frames. This is fast and thus works well with slower camera sensors.
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- Picture capturing: while recording a video, image capturing might work, but it is not guaranteed
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(it's device dependent)
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- Permission behavior: when requesting a `video` session, the record audio permission will be requested.
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If this is needed, the audio permission should be added to your manifest or the app will crash.
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```java
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cameraView.setSessionType(SessionType.PICTURE);
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cameraView.setSessionType(SessionType.VIDEO);
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```
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#### cameraFacing
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Which camera to use, either back facing or front facing.
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```java
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cameraView.setFacing(Facing.BACK);
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cameraView.setFacing(Facing.FRONT);
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```
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#### cameraFlash
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Flash mode, either off, on, auto or *torch*.
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```java
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cameraView.setFlash(Flash.OFF);
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cameraView.setFlash(Flash.ON);
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cameraView.setFlash(Flash.AUTO);
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cameraView.setFlash(Flash.TORCH);
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```
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#### cameraGrid
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Lets you draw grids over the camera preview. Supported values are `off`, `draw3x3` and `draw4x4`
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for regular grids, and `drawPhi` for a grid based on the golden ratio constant, often used in photography.
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|
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```java
|
|
cameraView.setGrid(Grid.OFF);
|
|
cameraView.setGrid(Grid.DRAW_3X3);
|
|
cameraView.setGrid(Grid.DRAW_4X4);
|
|
cameraView.setGrid(Grid.DRAW_PHI);
|
|
```
|
|
|
|
#### cameraCropOutput
|
|
|
|
Whether the output picture should be cropped to fit the aspect ratio of the preview surface.
|
|
This can guarantee consistency between what the user sees and the final output, if you fixed
|
|
the camera view dimensions. This does not support videos.
|
|
|
|
#### cameraJpegQuality
|
|
|
|
Sets the JPEG quality of pictures.
|
|
|
|
```java
|
|
cameraView.setJpegQuality(100);
|
|
cameraView.setJpegQuality(50);
|
|
```
|
|
|
|
#### cameraVideoQuality
|
|
|
|
Sets the desired video quality.
|
|
|
|
```java
|
|
cameraView.setVideoQuality(VideoQuality.LOWEST);
|
|
cameraView.setVideoQuality(VideoQuality.HIGHEST);
|
|
cameraView.setVideoQuality(VideoQuality.MAX_QVGA);
|
|
cameraView.setVideoQuality(VideoQuality.MAX_480P);
|
|
cameraView.setVideoQuality(VideoQuality.MAX_720P);
|
|
cameraView.setVideoQuality(VideoQuality.MAX_1080P);
|
|
cameraView.setVideoQuality(VideoQuality.MAX_2160P);
|
|
```
|
|
|
|
#### cameraVideoCodec
|
|
|
|
Sets the encoder for video recordings.
|
|
|
|
```java
|
|
cameraView.setVideoCodec(VideoCodec.DEVICE_DEFAULT);
|
|
cameraView.setVideoCodec(VideoCodec.H_263);
|
|
cameraView.setVideoCodec(VideoCodec.H_264);
|
|
```
|
|
|
|
#### cameraWhiteBalance
|
|
|
|
Sets the desired white balance for the current session.
|
|
|
|
```java
|
|
cameraView.setWhiteBalance(WhiteBalance.AUTO);
|
|
cameraView.setWhiteBalance(WhiteBalance.INCANDESCENT);
|
|
cameraView.setWhiteBalance(WhiteBalance.FLUORESCENT);
|
|
cameraView.setWhiteBalance(WhiteBalance.DAYLIGHT);
|
|
cameraView.setWhiteBalance(WhiteBalance.CLOUDY);
|
|
```
|
|
|
|
#### cameraHdr
|
|
|
|
Turns on or off HDR captures.
|
|
|
|
```java
|
|
cameraView.setHdr(Hdr.OFF);
|
|
cameraView.setHdr(Hdr.ON);
|
|
```
|
|
|
|
#### cameraAudio
|
|
|
|
Turns on or off audio stream while recording videos.
|
|
|
|
```java
|
|
cameraView.setAudio(Audio.OFF);
|
|
cameraView.setAudio(Audio.ON);
|
|
```
|
|
|
|
#### cameraPlaySounds
|
|
|
|
Controls whether we should play platform-provided sounds during certain events
|
|
(shutter click, focus completed). Please note that:
|
|
|
|
- on API < 16, this flag is always set to `false`
|
|
- the Camera1 engine will always play shutter sounds regardless of this flag
|
|
|
|
```java
|
|
cameraView.setPlaySounds(true);
|
|
cameraView.setPlaySounds(false);
|
|
```
|
|
|
|
#### cameraVideoMaxSize
|
|
|
|
Defines the maximum size in bytes for recorded video files.
|
|
Once this size is reached, the recording will automatically stop.
|
|
Defaults to unlimited size. Use 0 or negatives to disable.
|
|
|
|
```java
|
|
cameraView.setVideoMaxSize(100000);
|
|
cameraView.setVideoMaxSize(0); // Disable
|
|
```
|
|
|
|
#### cameraVideoMaxDuration
|
|
|
|
Defines the maximum duration in milliseconds for video recordings.
|
|
Once this duration is reached, the recording will automatically stop.
|
|
Defaults to unlimited duration. Use 0 or negatives to disable.
|
|
|
|
```java
|
|
cameraView.setVideoMaxDuration(100000);
|
|
cameraView.setVideoMaxDuration(0); // Disable
|
|
```
|
|
|
|
## Frame Processing
|
|
|
|
We support frame processors that will receive data from the camera preview stream:
|
|
|
|
```java
|
|
cameraView.addFrameProcessor(new FrameProcessor() {
|
|
@Override
|
|
@WorkerThread
|
|
public void process(Frame frame) {
|
|
byte[] data = frame.getData();
|
|
int rotation = frame.getRotation();
|
|
long time = frame.getTime();
|
|
Size size = frame.getSize();
|
|
int format = frame.getFormat();
|
|
// Process...
|
|
}
|
|
}
|
|
```
|
|
|
|
For your convenience, the `FrameProcessor` method is run in a background thread so you can do your job
|
|
in a synchronous fashion. Once the process method returns, internally we will re-use the `Frame` instance and
|
|
apply new data to it. So:
|
|
|
|
- you can do your job synchronously in the `process()` method
|
|
- if you must hold the `Frame` instance longer, use `frame = frame.freeze()` to get a frozen instance
|
|
that will not be affected
|
|
|
|
|Frame API|Type|Description|
|
|
|---------|----|-----------|
|
|
|`frame.getData()`|`byte[]`|The current preview frame, in its original orientation.|
|
|
|`frame.getTime()`|`long`|The preview timestamp, in `System.currentTimeMillis()` reference.|
|
|
|`frame.getRotation()`|`int`|The rotation that should be applied to the byte array in order to see what the user sees.|
|
|
|`frame.getSize()`|`Size`|The frame size, before any rotation is applied, to access data.|
|
|
|`frame.getFormat()`|`int`|The frame `ImageFormat`. This will always be `ImageFormat.NV21` for now.|
|
|
|`frame.freeze()`|`Frame`|Clones this frame and makes it immutable. Can be expensive because requires copying the byte array.|
|
|
|`frame.release()`|`-`|Disposes the content of this frame. Should be used on frozen frames to release memory.|
|
|
|
|
## Other APIs
|
|
|
|
Other APIs not mentioned above are provided, and are well documented and commented in code.
|
|
|
|
|Method|Description|
|
|
|------|-----------|
|
|
|`isStarted()`|Returns true if `start()` was called succesfully. This does not mean that camera is open or showing preview.|
|
|
|`mapGesture(Gesture, GestureAction)`|Maps a certain gesture to a certain action. No-op if the action is not supported.|
|
|
|`getGestureAction(Gesture)`|Returns the action currently mapped to the given gesture.|
|
|
|`clearGesture(Gesture)`|Clears any action mapped to the given gesture.|
|
|
|`getCameraOptions()`|If camera was started, returns non-null object with information about what is supported.|
|
|
|`getExtraProperties()`|If camera was started, returns non-null object with extra information about the camera sensor. Not very useful at the moment.|
|
|
|`setZoom(float)`, `getZoom()`|Sets a zoom value, where 0 means camera zoomed out and 1 means zoomed in. No-op if zoom is not supported, or camera not started.|
|
|
|`setExposureCorrection(float)`, `getExposureCorrection()`|Sets exposure compensation EV value, in camera stops. No-op if this is not supported. Should be between the bounds returned by CameraOptions.|
|
|
|`toggleFacing()`|Toggles the facing value between `Facing.FRONT` and `Facing.BACK`.|
|
|
|`setLocation(Location)`|Sets location data to be appended to picture/video metadata.|
|
|
|`setLocation(double, double)`|Sets latitude and longitude to be appended to picture/video metadata.|
|
|
|`getLocation()`|Retrieves location data previously applied with setLocation().|
|
|
|`startAutoFocus(float, float)`|Starts an autofocus process at the given coordinates, with respect to the view dimensions.|
|
|
|`getPreviewSize()`|Returns the size of the preview surface. If CameraView was not constrained in its layout phase (e.g. it was `wrap_content`), this will return the same aspect ratio of CameraView.|
|
|
|`getSnapshotSize()`|Returns `getPreviewSize()`, since a snapshot is a preview frame.|
|
|
|`getPictureSize()`|Returns the size of the output picture. The aspect ratio is consistent with `getPreviewSize()`.|
|
|
|
|
Take also a look at public methods in `CameraUtils`, `CameraOptions`, `ExtraProperties`.
|
|
|
|
## Permissions behavior
|
|
|
|
`CameraView` needs two permissions:
|
|
|
|
- `android.permission.CAMERA` : required for capturing pictures and videos
|
|
- `android.permission.RECORD_AUDIO` : required for capturing videos with `Audio.ON` (the default)
|
|
|
|
### Declaration
|
|
|
|
The library manifest file declares the `android.permission.CAMERA` permission, but not the audio one.
|
|
This means that:
|
|
|
|
- If you wish to record videos with `Audio.ON` (the default), you should also add
|
|
`android.permission.RECORD_AUDIO` to required permissions
|
|
|
|
```xml
|
|
<uses-permission android:name="android.permission.RECORD_AUDIO"/>
|
|
```
|
|
|
|
- If you want your app to be installed only on devices that have a camera, you should add:
|
|
|
|
```xml
|
|
<uses-feature
|
|
android:name="android.hardware.camera"
|
|
android:required="true"/>
|
|
```
|
|
|
|
If you don't request this feature, you can use `CameraUtils.hasCameras()` to detect if current
|
|
device has cameras, and then start the camera view.
|
|
|
|
### Handling
|
|
|
|
On Marshmallow+, the user must explicitly approve our permissions. You can
|
|
|
|
- handle permissions yourself and then call `cameraView.start()` once they are acquired
|
|
- or call `cameraView.start()` anyway: `CameraView` will present a permission request to the user based on
|
|
whether they are needed or not with the current configuration.
|
|
|
|
In the second case, you should restart the camera if you have a successful response from `onRequestPermissionResults()`.
|
|
|
|
## Logging
|
|
|
|
`CameraView` will log a lot of interesting events related to the camera lifecycle. These are important
|
|
to identify bugs. The default logger will simply use Android `Log` methods posting to logcat.
|
|
|
|
You can attach and detach external loggers using `CameraLogger.registerLogger()`:
|
|
|
|
```java
|
|
CameraLogger.registerLogger(new Logger() {
|
|
@Override
|
|
public void log(@LogLevel int level, String tag, String message, @Nullable Throwable throwable) {
|
|
// For example...
|
|
Crashlytics.log(message);
|
|
}
|
|
});
|
|
```
|
|
|
|
Make sure you enable the logger using `CameraLogger.setLogLevel(@LogLevel int)`. The default will only
|
|
log error events.
|
|
|
|
## Device-specific issues
|
|
|
|
There are a couple of known issues if you are working with certain devices. The emulator is one of
|
|
the most tricky in this sense.
|
|
|
|
- Devices, or activities, with hardware acceleration turned off: this can be the case with emulators.
|
|
In this case we will use SurfaceView as our surface provider. That is intrinsically flawed and can't
|
|
deal with all we want to do here (runtime layout changes, scaling, etc.). So, nothing to do in this case.
|
|
- Devices with no support for MediaRecorder: the emulator does not support it, officially. This means
|
|
that video/audio recording is flawed. Again, not our fault.
|
|
|
|
## Roadmap
|
|
|
|
This is what was done since the library was forked. I have kept the original structure, but practically
|
|
all the code was changed.
|
|
|
|
- *a huge number of serious bugs fixed*
|
|
- *decent orientation support for both pictures and videos*
|
|
- *less dependencies*
|
|
- *EXIF support*
|
|
- *real tap-to-focus support*
|
|
- *pinch-to-zoom support*
|
|
- *simpler APIs, docs and heavily commented code*
|
|
- *new `captureSnapshot` API*
|
|
- *new `setLocation` and `setWhiteBalance` APIs*
|
|
- *new `setGrid` APIs, to draw 3x3, 4x4 or golden ratio grids*
|
|
- *option to pass a `File` when recording a video*
|
|
- *other minor API additions*
|
|
- *replacing Method and Permissions stuff with simpler `sessionType`*
|
|
- *smart measuring and sizing behavior, replacing bugged `adjustViewBounds`*
|
|
- *measure `CameraView` as center crop or center inside*
|
|
- *add multiple `CameraListener`s for events*
|
|
- *gesture framework support, map gestures to camera controls*
|
|
- *pinch gesture support*
|
|
- *tap & long tap gesture support*
|
|
- *scroll gestures support*
|
|
- *MediaActionSound support*
|
|
- *Hdr controls*
|
|
- *zoom and exposure correction controls*
|
|
- *Tests!*
|
|
- *`CameraLogger` APIs for logging and bug reports*
|
|
- *Better threading, start() in worker thread and callbacks in UI*
|
|
- *Frame processor support*
|
|
- *inject external loggers*
|
|
- *error handling*
|
|
- *capture size selectors*
|
|
|
|
These are still things that need to be done, off the top of my head:
|
|
|
|
- [ ] `Camera2` integration
|
|
- [ ] animate grid lines similar to stock camera app
|
|
- [ ] add onRequestPermissionResults for easy permission callback
|
|
- [ ] decent code coverage
|
|
|
|
# Contributing and licenses
|
|
|
|
The original project which served as a starting point for this library,
|
|
[CameraKit-Android](https://github.com/wonderkiln/CameraKit-Android), is licensed under the
|
|
[MIT](https://github.com/wonderkiln/CameraKit-Android/blob/master/LICENSE) license.
|
|
Additional work is now licensed under the [MIT](https://github.com/natario1/CameraView/blob/master/LICENSE)
|
|
license as well.
|
|
|
|
You are welcome to contribute with suggestions or pull requests, this is under active development.
|
|
To contact me, <a href="mailto:mat.iavarone@gmail.com">send an email.</a>
|
|
|