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package com.frank.camerafilter.filter.advance; |
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import android.content.Context; |
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import android.opengl.GLES30; |
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import com.frank.camerafilter.R; |
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import com.frank.camerafilter.filter.BaseFilter; |
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import com.frank.camerafilter.util.OpenGLUtil; |
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public class BeautyWhiteBalanceFilter extends BaseFilter { |
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private int tint; |
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private int temperature; |
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public BeautyWhiteBalanceFilter(Context context) { |
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super(NORMAL_VERTEX_SHADER, OpenGLUtil.readShaderFromSource(context, R.raw.whitebalance)); |
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} |
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protected void onInit() { |
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super.onInit(); |
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tint = GLES30.glGetUniformLocation(getProgramId(), "tint"); |
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temperature = GLES30.glGetUniformLocation(getProgramId(), "temperature"); |
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} |
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protected void onInitialized() { |
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super.onInitialized(); |
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setFloat(tint, 0.5f); |
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setFloat(temperature, 0.3f); |
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} |
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@Override |
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public void onInputSizeChanged(int width, int height) { |
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super.onInputSizeChanged(width, height); |
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} |
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} |
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uniform sampler2D inputImageTexture; |
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varying highp vec2 textureCoordinate; |
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uniform lowp float temperature; |
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uniform lowp float tint; |
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const lowp vec3 warmFilter = vec3(0.93, 0.54, 0.0); |
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const mediump mat3 RGBtoYIQ = mat3(0.299, 0.587, 0.114, 0.596, -0.274, -0.322, 0.212, -0.523, 0.311); |
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const mediump mat3 YIQtoRGB = mat3(1.0, 0.956, 0.621, 1.0, -0.272, -0.647, 1.0, -1.105, 1.702); |
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void main() |
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{ |
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lowp vec4 source = texture2D(inputImageTexture, textureCoordinate); |
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mediump vec3 yiq = RGBtoYIQ * source.rgb; //adjusting tint |
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yiq.b = clamp(yiq.b + tint*0.5226*0.1, -0.5226, 0.5226); |
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lowp vec3 rgb = YIQtoRGB * yiq; |
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lowp vec3 processed = vec3( |
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(rgb.r < 0.5 ? (2.0 * rgb.r * warmFilter.r) : (1.0 - 2.0 * (1.0 - rgb.r) * (1.0 - warmFilter.r))), //adjusting temperature |
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(rgb.g < 0.5 ? (2.0 * rgb.g * warmFilter.g) : (1.0 - 2.0 * (1.0 - rgb.g) * (1.0 - warmFilter.g))), |
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(rgb.b < 0.5 ? (2.0 * rgb.b * warmFilter.b) : (1.0 - 2.0 * (1.0 - rgb.b) * (1.0 - warmFilter.b)))); |
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gl_FragColor = vec4(mix(rgb, processed, temperature), source.a); |
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} |
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