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@ -25,10 +25,13 @@ class SimulationPageDelegate(pageView: PageView) : HorizontalPageDelegate(pageVi |
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private var mBezierEnd1 = PointF() |
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private var mBezierEnd1 = PointF() |
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// 另一条贝塞尔曲线 |
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// 另一条贝塞尔曲线 |
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// 贝塞尔曲线起始点 |
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private val mBezierStart2 = PointF() |
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private val mBezierStart2 = PointF() |
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// 贝塞尔曲线控制点 |
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private val mBezierControl2 = PointF() |
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private val mBezierControl2 = PointF() |
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// 贝塞尔曲线顶点 |
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private val mBezierVertex2 = PointF() |
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private val mBezierVertex2 = PointF() |
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// 贝塞尔曲线结束点 |
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private var mBezierEnd2 = PointF() |
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private var mBezierEnd2 = PointF() |
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private var mMiddleX = 0f |
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private var mMiddleX = 0f |
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@ -497,6 +500,7 @@ class SimulationPageDelegate(pageView: PageView) : HorizontalPageDelegate(pageVi |
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mBezierControl1.x = |
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mBezierControl1.x = |
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mMiddleX - (mCornerY - mMiddleY) * (mCornerY - mMiddleY) / (mCornerX - mMiddleX) |
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mMiddleX - (mCornerY - mMiddleY) * (mCornerY - mMiddleY) / (mCornerX - mMiddleX) |
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mBezierControl1.y = mCornerY.toFloat() |
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mBezierControl1.y = mCornerY.toFloat() |
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mBezierControl2.x = mCornerX.toFloat() |
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mBezierControl2.x = mCornerX.toFloat() |
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mBezierControl2.y = if ((mCornerY - mMiddleY).toInt() == 0) { |
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mBezierControl2.y = if ((mCornerY - mMiddleY).toInt() == 0) { |
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mMiddleY - (mCornerX - mMiddleX) * (mCornerX - mMiddleX) / 0.1f |
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mMiddleY - (mCornerX - mMiddleX) * (mCornerX - mMiddleX) / 0.1f |
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@ -511,6 +515,7 @@ class SimulationPageDelegate(pageView: PageView) : HorizontalPageDelegate(pageVi |
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if (mBezierStart1.x < 0 || mBezierStart1.x > viewWidth) { |
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if (mBezierStart1.x < 0 || mBezierStart1.x > viewWidth) { |
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if (mBezierStart1.x < 0) |
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if (mBezierStart1.x < 0) |
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mBezierStart1.x = viewWidth - mBezierStart1.x |
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mBezierStart1.x = viewWidth - mBezierStart1.x |
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val f1: Float = abs(mCornerX - touchX) |
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val f1: Float = abs(mCornerX - touchX) |
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val f2: Float = viewWidth * f1 / mBezierStart1.x |
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val f2: Float = viewWidth * f1 / mBezierStart1.x |
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touchX = abs(mCornerX - f2) |
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touchX = abs(mCornerX - f2) |
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@ -532,11 +537,14 @@ class SimulationPageDelegate(pageView: PageView) : HorizontalPageDelegate(pageVi |
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} |
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} |
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mBezierStart2.x = mCornerX.toFloat() |
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mBezierStart2.x = mCornerX.toFloat() |
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mBezierStart2.y = mBezierControl2.y - (mCornerY - mBezierControl2.y) / 2 |
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mBezierStart2.y = mBezierControl2.y - (mCornerY - mBezierControl2.y) / 2 |
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mTouchToCornerDis = hypot(touchX - mCornerX, touchY - mCornerY) |
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mTouchToCornerDis = hypot(touchX - mCornerX, touchY - mCornerY) |
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mBezierEnd1 = |
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mBezierEnd1 = |
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getCross(PointF(touchX, touchY), mBezierControl1, mBezierStart1, mBezierStart2) |
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getCross(PointF(touchX, touchY), mBezierControl1, mBezierStart1, mBezierStart2) |
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mBezierEnd2 = |
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mBezierEnd2 = |
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getCross(PointF(touchX, touchY), mBezierControl2, mBezierStart1, mBezierStart2) |
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getCross(PointF(touchX, touchY), mBezierControl2, mBezierStart1, mBezierStart2) |
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mBezierVertex1.x = (mBezierStart1.x + 2 * mBezierControl1.x + mBezierEnd1.x) / 4 |
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mBezierVertex1.x = (mBezierStart1.x + 2 * mBezierControl1.x + mBezierEnd1.x) / 4 |
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mBezierVertex1.y = (2 * mBezierControl1.y + mBezierStart1.y + mBezierEnd1.y) / 4 |
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mBezierVertex1.y = (2 * mBezierControl1.y + mBezierStart1.y + mBezierEnd1.y) / 4 |
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mBezierVertex2.x = (mBezierStart2.x + 2 * mBezierControl2.x + mBezierEnd2.x) / 4 |
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mBezierVertex2.x = (mBezierStart2.x + 2 * mBezierControl2.x + mBezierEnd2.x) / 4 |
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