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@ -8,10 +8,8 @@ import android.renderscript.Allocation |
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import android.renderscript.Element |
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import android.renderscript.Element |
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import android.renderscript.RenderScript |
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import android.renderscript.RenderScript |
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import android.renderscript.ScriptIntrinsicBlur |
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import android.renderscript.ScriptIntrinsicBlur |
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import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool |
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import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool |
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import com.bumptech.glide.load.resource.bitmap.BitmapTransformation |
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import com.bumptech.glide.load.resource.bitmap.CenterCrop |
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import java.security.MessageDigest |
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import java.security.MessageDigest |
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import kotlin.math.min |
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import kotlin.math.min |
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import kotlin.math.roundToInt |
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import kotlin.math.roundToInt |
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@ -21,15 +19,16 @@ import kotlin.math.roundToInt |
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* 模糊 |
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* 模糊 |
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* @radius: 0..25 |
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* @radius: 0..25 |
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*/ |
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*/ |
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class BlurTransformation(context: Context, private val radius: Int) : BitmapTransformation() { |
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class BlurTransformation(context: Context, private val radius: Int) : CenterCrop() { |
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private val rs: RenderScript = RenderScript.create(context) |
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private val rs: RenderScript = RenderScript.create(context) |
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@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) |
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@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) |
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override fun transform(pool: BitmapPool, toTransform: Bitmap, outWidth: Int, outHeight: Int): Bitmap { |
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override fun transform(pool: BitmapPool, toTransform: Bitmap, outWidth: Int, outHeight: Int): Bitmap { |
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val transform = super.transform(pool, toTransform, outWidth, outHeight) |
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//图片缩小1/2 |
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//图片缩小1/2 |
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val width = (min(outWidth, toTransform.width) / 2f).roundToInt() |
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val width = (min(outWidth, transform.width) / 2f).roundToInt() |
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val height = (min(outHeight, toTransform.height) / 2f).roundToInt() |
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val height = (min(outHeight, transform.height) / 2f).roundToInt() |
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val blurredBitmap = Bitmap.createScaledBitmap(toTransform, width, height, false); |
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val blurredBitmap = Bitmap.createScaledBitmap(transform, width, height, false); |
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// Allocate memory for Renderscript to work with |
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// Allocate memory for Renderscript to work with |
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//分配用于渲染脚本的内存 |
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//分配用于渲染脚本的内存 |
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val input = Allocation.createFromBitmap( |
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val input = Allocation.createFromBitmap( |
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